Instead I get this :
Exception during event onClicked
Traceback (most recent call last):
File "C:\Program Files\makehuman-community\pkgs\OpenGL\latebind.py", line 41, in __call__
return self._finalCall( *args, **named )
TypeError: 'NoneType' object is not callable
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "C:\Program Files\makehuman-community\pkgs\OpenGL\latebind.py", line 41, in __call__
return self._finalCall( *args, **named )
TypeError: 'NoneType' object is not callable
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "./core\events3d.py", line 211, in callEvent
method(event)
File "C:\Program Files\makehuman-community\makehuman\plugins\4_rendering_opengl\__init__.py", line 125, in onClicked
mh2opengl.Render(settings)
File "C:\Program Files\makehuman-community\makehuman\plugins\4_rendering_opengl\mh2opengl.py", line 104, in Render
img = mh.renderToBuffer(width, height)
File "./lib\glmodule.py", line 901, in renderToBuffer
glDeleteFramebuffers(np.array([framebuffer]))
File "C:\Program Files\makehuman-community\pkgs\OpenGL\latebind.py", line 45, in __call__
return self._finalCall( *args, **named )
File "C:\Program Files\makehuman-community\pkgs\OpenGL\latebind.py", line 61, in __call__
return self.wrapperFunction( self.baseFunction, *args, **named )
File "C:\Program Files\makehuman-community\pkgs\OpenGL\GL\ARB\framebuffer_object.py", line 328, in glDeleteFramebuffers
return baseOperation( n, framebuffers )
File "C:\Program Files\makehuman-community\pkgs\OpenGL\latebind.py", line 45, in __call__
return self._finalCall( *args, **named )
File "C:\Program Files\makehuman-community\pkgs\OpenGL\wrapper.py", line 679, in wrapperCall
result = wrappedOperation( *cArguments )
File "C:\Program Files\makehuman-community\pkgs\OpenGL\platform\baseplatform.py", line 407, in __call__
self.__name__, self.__name__,
OpenGL.error.NullFunctionError: Attempt to call an undefined function glDeleteFramebuffers, check for bool(glDeleteFramebuffers) before calling
Is this a bug, or have I not set something up correctly? This was an attempt to render immediately after starting before changing anything.