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Can't find clothes or hairs.

PostPosted: Tue Aug 13, 2019 10:29 pm
by Prince2M
I just installed MakeHuman using this method in Ubuntu 19
viewtopic.php?f=3&t=17957#wrap

but when I open it, I can't find any clothes or hair to use.

before that I installed the latest version but I had an error when I try to export .fbx

what should I do ?

Re: Can't find clothes or hairs.

PostPosted: Tue Aug 13, 2019 10:54 pm
by Prince2M

Re: Can't find clothes or hairs.

PostPosted: Wed Aug 14, 2019 1:50 am
by loki1950
Do not use the binary .fbx export use the ASCII option and then it really only works well with blender's fbx importer.

Enjoy the Choice :)

Re: Can't find clothes or hairs.

PostPosted: Sat Aug 17, 2019 5:08 am
by RobBaer
loki1950 wrote:Do not use the binary .fbx export use the ASCII option and then it really only works well with blender's fbx importer.

Enjoy the Choice :)


I'm not positive about Ubuntu, but FBX from MH 1.2.0a3 to Blender 2.79b works fine for me on Windows. The sizing for "metric" seems a bit small but otherwise things seem to transfer fine with binary FBX for me on Windows 10 machine.

Re: Can't find clothes or hairs.

PostPosted: Sat Aug 17, 2019 8:27 am
by joepal
RobBaer wrote:I'm not positive about Ubuntu, but FBX from MH 1.2.0a3 to Blender 2.79b works fine for me on Windows.


Huh. How did that happen? I was pretty sure it was broken, at least when exporting with a rig.

Re: Can't find clothes or hairs.

PostPosted: Sat Aug 17, 2019 2:34 pm
by RobBaer
So there is no misunderstanding here is whatI see importing a char exported as meter, decimeter, centimeter and inches x2 after correcting scale which is not being managed as 1 BU = 1 meter right now. The right most inch is the only one where I did't hide the skeleton. What you see is the face bones which are leaf bones. Blenders importer does not seem to hide leaf bones right now, but I think this is an import rather than an export issue.

fbx.png
fbx export