Makehuman and Blender 2.8 problem

Tech support and suggestions forum. If you only have a basic question on how to get started, please use the "newbies" forum in the community section.

Moderator: joepal

Makehuman and Blender 2.8 problem

Postby hornblower » Mon Aug 05, 2019 7:36 pm

Hi.
I'm exporting my makehuman rig for mocap in Blender and when applying makewalk I get this error

Traceback (most recent call last):
File "C:\Users\myUser\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\Diffeomorphic-makewalk-477bc620c069\retarget.py", line 555, in execute
loadRetargetSimplify(context, self.properties.filepath)
File "C:\Users\myUser\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\Diffeomorphic-makewalk-477bc620c069\retarget.py", line 480, in loadRetargetSimplify
srcRig = load.readBvhFile(context, filepath, scn, False)
File "C:\Users\myUser\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\Diffeomorphic-makewalk-477bc620c069\load.py", line 172, in readBvhFile
context.scene.update()
AttributeError: 'Scene' object has no attribute 'update'

location: <unknown location>:-1

I tried different kind of rigs when importing into Blender but I never can make it work.... I downloaded all the plugins needed for Blender 2.80 linked in http://www.makehumancommunity.org/content/plugins.html but no luck ... any idea?

Thanks in advance
hornblower
 
Posts: 2
Joined: Mon Aug 05, 2019 6:15 pm

Re: Makehuman and Blender 2.8 problem

Postby loki1950 » Mon Aug 05, 2019 8:13 pm

Makewalk has not been updated to work with 2.8 period so your error is not surprising we will be working on it for sure but mhx2 got the resources first that no one completely understands the retarget code is just an other complication.

Enjoy the Choice :)
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo Ideapad 320-15ABR Win 10/Mint 19
User avatar
loki1950
 
Posts: 1219
Joined: Thu Dec 18, 2014 6:27 pm
Location: Ottawa,Ontario

Re: Makehuman and Blender 2.8 problem

Postby hornblower » Mon Aug 05, 2019 8:16 pm

Thanks, loki... at least I know I must stop trying :)
hornblower
 
Posts: 2
Joined: Mon Aug 05, 2019 6:15 pm

Re: Makehuman and Blender 2.8 problem

Postby Aranuvir » Mon Aug 05, 2019 8:23 pm

[...]any idea?

Replace context.scene.update() by context.view_layer.update(). Don't forget to purge the pyc files. Unfortunately it seems to have some further glitches...
Aranuvir
 
Posts: 1314
Joined: Sun Oct 12, 2014 2:12 pm

Re: Makehuman and Blender 2.8 problem

Postby ecke101 » Tue Aug 06, 2019 11:14 am

Aranuvir wrote:
[...]any idea?

Replace context.scene.update() by context.view_layer.update(). Don't forget to purge the pyc files. Unfortunately it seems to have some further glitches...

When I ported the old maketarget to work with 2.80 there were loads and loads of changes. Here's a good list:
https://blenderartists.org/t/2-80-cheat ... ns/1148974
ecke101
 
Posts: 21
Joined: Thu May 09, 2019 6:59 pm

Re: Makehuman and Blender 2.8 problem

Postby Aranuvir » Tue Aug 06, 2019 5:50 pm

Hi ecke101,

thanks for your tips. We are aware of those changes. Current issues I found, were (probably) not related to API changes. Doing a quick retarget test, the model had crossed legs...
If you want to help fixing bugs, checkout the Bitbucket repo and make pull requests: https://bitbucket.org/Aranuvir/makewalk/src/default/
Aranuvir
 
Posts: 1314
Joined: Sun Oct 12, 2014 2:12 pm


Return to Bugs, problems and feature requests

Who is online

Users browsing this forum: No registered users and 1 guest