Clothes not showing up

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Moderator: joepal

Clothes not showing up

Postby ROCKINFOXY2365 » Mon Jan 21, 2019 12:02 pm

hi all, i have downloaded some clothes through the online downloaded and they are not showing under the geometries / clothes tab. I also tried manually installing the files, then just copying all the files right into the make human data folder. Nothing seems to be working. I have tried alternate versions of make human which i keep around just in case, but no matter what I do the clothes never show up. this log file came from V 1.1.0 What should I do?

Here's the log file:

Setting language to english
Setting language to english
Initializing default theme first.
Theme default version 1.1.0
Loaded theme data/themes/default.mht
Using Qt system style windowsvista
Loading human
Loading binary mesh data/3dobjs/base.npz.
Loading material from file data/skins/default.mhmat
Shader: adding built-in uniform gl_ModelViewProjectionMatrixTranspose
Shader: adding built-in uniform gl_NormalMatrix
Loaded vertex weights MakeHuman weights from file D:/x/1/3d model makers/make human zip files/makehuman-1.1.0-win32 (1)/data/rigs/default_weights.mhw
Loading scene
Loading scene file: C:/Users/lemons/Documents/makehuman/v1/data/scenes/default.mhscene
Loading main GUI
Assigning setting loaddir value C:/Users/lemons/Documents/makehuman/v1/models that was loaded before the setting was declared.
Assigning setting savedir value C:/Users/lemons/Documents/makehuman/v1/models that was loaded before the setting was declared.
Assigning setting exportdir value C:/Users/lemons/Documents/makehuman/v1/exports that was loaded before the setting was declared.
Loading plugins
Importing plugin 0_modeling_0_modifiers
Imported plugin 0_modeling_0_modifiers
Loading plugin 0_modeling_0_modifiers
Loading modifiers from data/modifiers/modeling_modifiers.json
Attempting to load targets from NPZ file.
1258 targets loaded from NPZ file succesfully.
Loaded 249 modifiers from file data/modifiers/modeling_modifiers.json
Loaded 249 modifier descriptions from file data/modifiers/modeling_modifiers_desc.json
Loaded plugin 0_modeling_0_modifiers
Importing plugin 0_modeling_8_random
Imported plugin 0_modeling_8_random
Loading plugin 0_modeling_8_random
Loaded plugin 0_modeling_8_random
Importing plugin 0_modeling_9_custom_targets
Imported plugin 0_modeling_9_custom_targets
Loading plugin 0_modeling_9_custom_targets
Loaded plugin 0_modeling_9_custom_targets
Importing plugin 0_modeling_a_measurement
Imported plugin 0_modeling_a_measurement
Loading plugin 0_modeling_a_measurement
Loading modifiers from data/modifiers/measurement_modifiers.json
Loaded 20 modifiers from file data/modifiers/measurement_modifiers.json
Loaded 20 modifier descriptions from file data/modifiers/measurement_modifiers_desc.json
Loaded plugin 0_modeling_a_measurement
Importing plugin 0_modeling_background
Imported plugin 0_modeling_background
Loading plugin 0_modeling_background
Loaded plugin 0_modeling_background
Importing plugin 1_mhapi
Imported plugin 1_mhapi
Loading plugin 1_mhapi
Loaded plugin 1_mhapi
Importing plugin 2_foot_posing
Imported plugin 2_foot_posing
Loading plugin 2_foot_posing
Loaded plugin 2_foot_posing
Importing plugin 2_posing_expression
Imported plugin 2_posing_expression
Loading plugin 2_posing_expression
Loaded plugin 2_posing_expression
Importing plugin 3_libraries_clothes_chooser
Imported plugin 3_libraries_clothes_chooser
Loading plugin 3_libraries_clothes_chooser
Loaded plugin 3_libraries_clothes_chooser
Importing plugin 3_libraries_eye_chooser
Imported plugin 3_libraries_eye_chooser
Loading plugin 3_libraries_eye_chooser
Selecting proxy file "data/eyes/high-poly/high-poly.mhclo" from eyes library.
Loading binary proxy data/eyes/high-poly/high-poly.mhpxy.
Loading proxy file: data/eyes/high-poly/high-poly.mhpxy.
Loading material from file C:/Users/lemons/Documents/makehuman/v1/data/eyes/materials/brown.mhmat
VectorUniform(AdditiveShading) = [ 0.]
Shader: adding built-in uniform gl_ModelViewProjectionMatrixTranspose
Shader: adding built-in uniform gl_NormalMatrix
VectorUniform(AdditiveShading) = [ 0.]
Loading binary mesh S:/x/1/3d model makers/make human zip files/makehuman-1.1.0-win32 (1)/data/eyes/high-poly/high-poly.npz.
Loaded plugin 3_libraries_eye_chooser
Importing plugin 3_libraries_eyebrows
Imported plugin 3_libraries_eyebrows
Loading plugin 3_libraries_eyebrows
Loaded plugin 3_libraries_eyebrows
Importing plugin 3_libraries_eyelashes
Imported plugin 3_libraries_eyelashes
Loading plugin 3_libraries_eyelashes
Loaded plugin 3_libraries_eyelashes
Importing plugin 3_libraries_material_chooser
Imported plugin 3_libraries_material_chooser
Loading plugin 3_libraries_material_chooser
Loaded plugin 3_libraries_material_chooser
Importing plugin 3_libraries_polygon_hair_chooser
Imported plugin 3_libraries_polygon_hair_chooser
Loading plugin 3_libraries_polygon_hair_chooser
Loaded plugin 3_libraries_polygon_hair_chooser
Importing plugin 3_libraries_pose
Imported plugin 3_libraries_pose
Loading plugin 3_libraries_pose
Loaded plugin 3_libraries_pose
Importing plugin 3_libraries_proxy_chooser
Imported plugin 3_libraries_proxy_chooser
Loading plugin 3_libraries_proxy_chooser
Loaded plugin 3_libraries_proxy_chooser
Importing plugin 3_libraries_skeleton
Imported plugin 3_libraries_skeleton
Loading plugin 3_libraries_skeleton
Loaded plugin 3_libraries_skeleton
Importing plugin 3_libraries_teeth
Imported plugin 3_libraries_teeth
Loading plugin 3_libraries_teeth
Loaded plugin 3_libraries_teeth
Importing plugin 3_libraries_tongue
Imported plugin 3_libraries_tongue
Loading plugin 3_libraries_tongue
Loaded plugin 3_libraries_tongue
Importing plugin 4_rendering_9_viewer
Imported plugin 4_rendering_9_viewer
Loading plugin 4_rendering_9_viewer
Loaded plugin 4_rendering_9_viewer
Importing plugin 4_rendering_opengl
Imported plugin 4_rendering_opengl
Loading plugin 4_rendering_opengl
Assigning setting rendering_width value 800 that was loaded before the setting was declared.
Assigning setting rendering_height value 600 that was loaded before the setting was declared.
Assigning setting GL_RENDERER_SSS value False that was loaded before the setting was declared.
Assigning setting GL_RENDERER_AA value True that was loaded before the setting was declared.
GL Extension GL_ARB_framebuffer_object available
Chose alternate: glGenRenderbuffers from glGenRenderbuffers, glGenRenderbuffersEXT
Chose alternate: glBindRenderbuffer from glBindRenderbuffer, glBindRenderbufferEXT
Chose alternate: glRenderbufferStorage from glRenderbufferStorage, glRenderbufferStorageEXT
Chose alternate: glGenFramebuffers from glGenFramebuffers, glGenFramebuffersEXT
Chose alternate: glBindFramebuffer from glBindFramebuffer, glBindFramebufferEXT
Chose alternate: glFramebufferRenderbuffer from glFramebufferRenderbuffer, glFramebufferRenderbufferEXT
Loaded plugin 4_rendering_opengl
Importing plugin 4_rendering_scene
Imported plugin 4_rendering_scene
Loading plugin 4_rendering_scene
Setting rendering_width is already declared. Adding it again has no effect.
Setting rendering_height is already declared. Adding it again has no effect.
Loaded plugin 4_rendering_scene
Importing plugin 5_settings_0_settings
Imported plugin 5_settings_0_settings
Loading plugin 5_settings_0_settings
Setting language to english
Theme makehuman version 1.1.0
Loaded theme data/themes/makehuman.mht
Loaded Qt style data/themes/makehuman.qss
Loaded plugin 5_settings_0_settings
Importing plugin 5_settings_mouse
Imported plugin 5_settings_mouse
Loading plugin 5_settings_mouse
Loaded plugin 5_settings_mouse
Importing plugin 5_settings_shortcuts
Imported plugin 5_settings_shortcuts
Loading plugin 5_settings_shortcuts
Loaded plugin 5_settings_shortcuts
Importing plugin 6_help
Imported plugin 6_help
Loading plugin 6_help
Loaded plugin 6_help
Importing plugin 7_data
Imported plugin 7_data
Loading plugin 7_data
Loaded plugin 7_data
Importing plugin 7_example
Imported plugin 7_example
Loading plugin 7_example
Loaded plugin 7_example
Importing plugin 7_expression_mixer
Imported plugin 7_expression_mixer
Loading plugin 7_expression_mixer
Loaded plugin 7_expression_mixer
Importing plugin 7_logging
Imported plugin 7_logging
Loading plugin 7_logging
Loaded plugin 7_logging
Importing plugin 7_material_editor
Imported plugin 7_material_editor
Loading plugin 7_material_editor
Loaded plugin 7_material_editor
Importing plugin 7_profile
Imported plugin 7_profile
Loading plugin 7_profile
Loaded plugin 7_profile
Importing plugin 7_scene_editor
Imported plugin 7_scene_editor
Loading plugin 7_scene_editor
Setting rendering_width is already declared. Adding it again has no effect.
Setting rendering_height is already declared. Adding it again has no effect.
Assigning setting Scene_Editor_FileDlgPath value C:/Users/lemons/Documents/makehuman/v1/data/scenes that was loaded before the setting was declared.
Loaded plugin 7_scene_editor
Importing plugin 7_scripting
Imported plugin 7_scripting
Loading plugin 7_scripting
Loaded plugin 7_scripting
Importing plugin 7_shell
Imported plugin 7_shell
Loading plugin 7_shell
Loaded plugin 7_shell
Importing plugin 7_targets
Imported plugin 7_targets
Loading plugin 7_targets
Loaded plugin 7_targets
Importing plugin 8_asset_downloader
Imported plugin 8_asset_downloader
Loading plugin 8_asset_downloader
Loaded plugin 8_asset_downloader
Importing plugin 9_export_bvh
Imported plugin 9_export_bvh
Loading plugin 9_export_bvh
Loaded plugin 9_export_bvh
Importing plugin 9_export_collada
Imported plugin 9_export_collada
Loading plugin 9_export_collada
Loaded plugin 9_export_collada
Importing plugin 9_export_fbx
Imported plugin 9_export_fbx
Loading plugin 9_export_fbx
Loaded plugin 9_export_fbx
Importing plugin 9_export_light
Imported plugin 9_export_light
Loading plugin 9_export_light
Loaded plugin 9_export_light
Importing plugin 9_export_obj
Imported plugin 9_export_obj
Loading plugin 9_export_obj
Loaded plugin 9_export_obj
Importing plugin 9_export_ogre
Imported plugin 9_export_ogre
Loading plugin 9_export_ogre
Loaded plugin 9_export_ogre
Importing plugin 9_export_stl
Imported plugin 9_export_stl
Loading plugin 9_export_stl
Loaded plugin 9_export_stl
Importing plugin 9_export_uvmap
Imported plugin 9_export_uvmap
Loading plugin 9_export_uvmap
Loaded plugin 9_export_uvmap
Importing plugin genDoc
Imported plugin genDoc
Loading plugin genDoc
Could not load genDoc
Traceback (most recent call last):
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\mhmain", line 539, in loadPlugin
AttributeError: 'module' object has no attribute 'load'
Loading GUI
showing category Modelling
showing task Macro modelling
Loading theme
Theme makehuman version 1.1.0
Loaded theme data/themes/makehuman.mht
Loaded Qt style data/themes/makehuman.qss
Applying targets
Updating skeleton joint positions
Done baking animations
Loading macro targets
Loading done

Creating new texture for dynamic image data/litspheres/adaptive_skin_tone.png.
initTexture: 256, 256, False
Creating new texture for image C:/Users/lemons/Documents/makehuman/v1/data/eyes/materials/brown_eye.png.
initTexture: 1024, 1024, False
Creating new texture for image C:/Users/lemons/Documents/makehuman/v1/data/litspheres/skinmat_eye.png.
initTexture: 256, 256, False
hiding category Modelling
showing category Geometries
hiding task Macro modelling
showing task Clothes
Problem loading metadata from binary proxy, trying ASCII file: 'tags_str is not a file in the archive'
Traceback (most recent call last):
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\proxy", line 981, in peekMetadata
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\numpy.lib.npyio", line 255, in __getitem__
KeyError: 'tags_str is not a file in the archive'
Exception during event onShow
Traceback (most recent call last):
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\events3d", line 211, in callEvent
File "plugins/3_libraries_clothes_chooser.py", line 146, in onShow
super(ClothesTaskView, self).onShow(event)
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\proxychooser", line 468, in onShow
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filecache", line 288, in updateFileCache
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filecache", line 153, in update
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filecache", line 191, in _get_metadata_callback
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\proxychooser", line 175, in getMetadataImpl
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\proxy", line 992, in peekMetadata
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\codecs", line 681, in next
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\codecs", line 612, in next
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\codecs", line 527, in readline
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\codecs", line 474, in read
UnicodeDecodeError: 'utf8' codec can't decode byte 0xcc in position 12: invalid continuation byte
hiding task Clothes
showing task Eyes
hiding task Eyes
showing task Clothes
Problem loading metadata from binary proxy, trying ASCII file: 'tags_str is not a file in the archive'
Traceback (most recent call last):
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\proxy", line 981, in peekMetadata
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\numpy.lib.npyio", line 255, in __getitem__
KeyError: 'tags_str is not a file in the archive'
Exception during event onShow
Traceback (most recent call last):
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\events3d", line 211, in callEvent
File "plugins/3_libraries_clothes_chooser.py", line 146, in onShow
super(ClothesTaskView, self).onShow(event)
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\proxychooser", line 472, in onShow
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filechooser", line 809, in refresh
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filechooser", line 507, in refresh
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filechooser", line 406, in refresh
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\proxychooser", line 645, in getTags
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filecache", line 260, in getTags
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filecache", line 236, in getMetadata
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filecache", line 288, in updateFileCache
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filecache", line 153, in update
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filecache", line 191, in _get_metadata_callback
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\proxychooser", line 175, in getMetadataImpl
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\proxy", line 992, in peekMetadata
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\codecs", line 681, in next
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\codecs", line 612, in next
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\codecs", line 527, in readline
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\codecs", line 474, in read
UnicodeDecodeError: 'utf8' codec can't decode byte 0xcc in position 12: invalid continuation byte
Loading material from file data/materials/xray.mhmat
VectorUniform(ambient) = [ 0. 0. 0.]
VectorUniform(edgefalloff) = [ 1.]
VectorUniform(intensity) = [ 0.69999999]
Shader: adding built-in uniform gl_ModelViewMatrix
Shader: adding built-in uniform gl_ModelViewProjectionMatrix
Shader: adding built-in uniform gl_NormalMatrix
VectorUniform(ambient) = [ 0. 0. 0.]
VectorUniform(edgefalloff) = [ 1.]
VectorUniform(intensity) = [ 0.69999999]
Loading material from file data/materials/xray.mhmat
Clothes library: updating face masks (face hiding disabled).
hiding task Clothes
showing task Eyes
hiding task Eyes
showing task Clothes
Problem loading metadata from binary proxy, trying ASCII file: 'tags_str is not a file in the archive'
Traceback (most recent call last):
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\proxy", line 981, in peekMetadata
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\numpy.lib.npyio", line 255, in __getitem__
KeyError: 'tags_str is not a file in the archive'
Exception during event onShow
Traceback (most recent call last):
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\events3d", line 211, in callEvent
File "plugins/3_libraries_clothes_chooser.py", line 146, in onShow
super(ClothesTaskView, self).onShow(event)
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\proxychooser", line 472, in onShow
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filechooser", line 809, in refresh
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filechooser", line 507, in refresh
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filechooser", line 406, in refresh
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\proxychooser", line 645, in getTags
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filecache", line 260, in getTags
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filecache", line 236, in getMetadata
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filecache", line 288, in updateFileCache
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filecache", line 153, in update
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filecache", line 191, in _get_metadata_callback
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\proxychooser", line 175, in getMetadataImpl
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\proxy", line 992, in peekMetadata
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\codecs", line 681, in next
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\codecs", line 612, in next
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\codecs", line 527, in readline
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\codecs", line 474, in read
UnicodeDecodeError: 'utf8' codec can't decode byte 0xcc in position 12: invalid continuation byte
hiding category Geometries
showing category Community
hiding task Clothes
showing task Download assets
hiding category Community
showing category Help
hiding task Download assets
showing task Help
hiding category Help
showing category Utilities
hiding task Help
showing task Data
hiding task Data
hiding category Utilities
showing category Community
hiding task Logs
showing task Download assets
hiding category Community
showing category Geometries
hiding task Download assets
showing task Clothes
Problem loading metadata from binary proxy, trying ASCII file: 'tags_str is not a file in the archive'
Traceback (most recent call last):
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\proxy", line 981, in peekMetadata
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\numpy.lib.npyio", line 255, in __getitem__
KeyError: 'tags_str is not a file in the archive'
Exception during event onShow
Traceback (most recent call last):
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\events3d", line 211, in callEvent
File "plugins/3_libraries_clothes_chooser.py", line 146, in onShow
super(ClothesTaskView, self).onShow(event)
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\proxychooser", line 472, in onShow
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filechooser", line 809, in refresh
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filechooser", line 507, in refresh
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filechooser", line 406, in refresh
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\proxychooser", line 645, in getTags
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filecache", line 260, in getTags
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filecache", line 236, in getMetadata
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filecache", line 288, in updateFileCache
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filecache", line 153, in update
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filecache", line 191, in _get_metadata_callback
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\proxychooser", line 175, in getMetadataImpl
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\proxy", line 992, in peekMetadata
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\codecs", line 681, in next
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\codecs", line 612, in next
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\codecs", line 527, in readline
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\codecs", line 474, in read
UnicodeDecodeError: 'utf8' codec can't decode byte 0xcc in position 12: invalid continuation byte
hiding task Clothes
showing task Eyes
hiding task Eyes
showing task Clothes
Problem loading metadata from binary proxy, trying ASCII file: 'tags_str is not a file in the archive'
Traceback (most recent call last):
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\proxy", line 981, in peekMetadata
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\numpy.lib.npyio", line 255, in __getitem__
KeyError: 'tags_str is not a file in the archive'
Exception during event onShow
Traceback (most recent call last):
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\events3d", line 211, in callEvent
File "plugins/3_libraries_clothes_chooser.py", line 146, in onShow
super(ClothesTaskView, self).onShow(event)
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\proxychooser", line 472, in onShow
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filechooser", line 809, in refresh
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filechooser", line 507, in refresh
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filechooser", line 406, in refresh
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\proxychooser", line 645, in getTags
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filecache", line 260, in getTags
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filecache", line 236, in getMetadata
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filecache", line 288, in updateFileCache
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filecache", line 153, in update
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\filecache", line 191, in _get_metadata_callback
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\proxychooser", line 175, in getMetadataImpl
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\proxy", line 992, in peekMetadata
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\codecs", line 681, in next
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\codecs", line 612, in next
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\codecs", line 527, in readline
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\codecs", line 474, in read
UnicodeDecodeError: 'utf8' codec can't decode byte 0xcc in position 12: invalid continuation byte
hiding category Geometries
showing category Utilities
hiding task Clothes
showing task Logs
Last edited by ROCKINFOXY2365 on Mon Jan 21, 2019 9:14 pm, edited 1 time in total.
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Re: Clothes not showing up

Postby RobBaer » Mon Jan 21, 2019 3:23 pm

It is difficult for me to immediately see what went wrong. However, you are using a quite old version of MakeHuman if you are using MH 1.1.0.

I see you are on Vista. I would suggest you delete any versions that are unnecessary for your existing work, and download the current release version MH 1.1.1 at http://download.tuxfamily.org/makehuman ... -win32.zip . Extract this to a folder named C:/Makehuman-1.1.1 and see how things go from there. Before running the new version you might also want to go to C:/Users/Hollowman/Documents/makehuman/v1/ and delete all the files ending in .ini (especially settings.ini)
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Re: Clothes not showing up

Postby joepal » Mon Jan 21, 2019 5:21 pm

Looks to me as if you run into a unicode bug which was fixed in and the primary reason for 1.1.1. I would strongly suggest using that over 1.1.0.
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Re: Clothes not showing up

Postby ROCKINFOXY2365 » Mon Jan 21, 2019 9:09 pm

It worked! thank you. It seem the program only supports one download of a CC0 file at a time. Is this normal?
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Re: Clothes not showing up

Postby joepal » Mon Jan 21, 2019 9:40 pm

Yes, in case you're speaking about the asset downloader being able to mark several items at once, but only downloading one. The bug is that it is possible to select multiple items, it was never intended that more than one should be possible to select.
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Re: Clothes not showing up

Postby ROCKINFOXY2365 » Mon Jan 21, 2019 10:37 pm

Ok good to know. Thank you everyone. The problem has been solved! :D
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Re: Clothes not showing up

Postby Zokage269s » Tue Nov 01, 2022 11:25 pm

So, I just ran into this issue. in the newest version.
I tried-

reinstalling: didn't work.

retraced my steps to before the error appeared. I was downloading stuff, so I deleted the newest folders in the following path:
%USERPROFILE%\Documents\makehuman\v1py3\data\clothes

I'd recommend deleting the last thing that you downloaded in:
%USERPROFILE%\Documents\makehuman\v1py3\data
the subfolders
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