Problems on windows 10 with latest build

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Re: Problems on windows 10 with latest build

Postby Core2lord » Fri Dec 21, 2018 5:42 am

joepal wrote:No, there's no such list. Nvidia cards tends to work fine though, whilst intel card mostly do not.

In your case, you're not using the nvidia card. You're using the intel card. My guess is you have a laptop with dual graphics cards, usually labelled as having a "boost" mode for graphics. From your log:

Code: Select all
[2018-12-19 21:41:33,421] log.py->debug():113 -- DEBUG -- GL.VENDOR: Intel
[2018-12-19 21:41:33,421] log.py->debug():113 -- DEBUG -- GL.RENDERER: Intel(R) HD Graphics 530
[2018-12-19 21:41:33,422] log.py->debug():113 -- DEBUG -- GL.VERSION: 4.5.0 - Build 23.20.16.4973


On such laptops you should have a nvidia utility for explicitly assigning graphics card per application runnable. You could try using that.


Fantastic! Thank you very much, worked like a charm!

Simply added the python executable to the nVidia program panel menu, set to use the nVidia card by default and launched first try!

Thank you again!
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Re: Problems on windows 10 with latest build

Postby RobBaer » Fri Dec 21, 2018 7:26 pm

Aranuvir wrote:Is it really possible to pipe a MakeHuman Windows build through a local python3.7 installation??? :?: :?: :?:


I'm not sure whether OP is "piping" per se.

1) It IS certainly possible to run the master source
code on Windows with python 3.7 (even using built-in Intel graphics cards as i have done this successfully as recently as yesterday). Others show that "intel graphics card" is not necessarily a useful designation to identify problems as often "intel graphics" more and more commonly refers to graphic capabilities built into motherboard chipsets. More and more frequently (as seems to be the case here), the chipset/drivers claim to support very, very modern versions of openGL. Perhaps what they do not support is legacy openGL.

2) With python 3.7, I started mhstartwrapper.py under C:\Program Files (x86)\makehuman-community and everything seemed to work, but my guess is that makehuman itself is using Pythong 3.6 from the python folder to actually run, because the "build-version" for windows comes with its own python which is version 3.6

3) Starting the MH (makehuman.py) in C:\Program Files (x86)\makehuman-community\makehuman also seems to start and run fine.
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Re: Problems on windows 10 with latest build

Postby RobBaer » Fri Dec 21, 2018 7:33 pm

joepal wrote:
Code: Select all
[2018-12-19 21:41:33,421] log.py->debug():113 -- DEBUG -- GL.VENDOR: Intel
[2018-12-19 21:41:33,421] log.py->debug():113 -- DEBUG -- GL.RENDERER: Intel(R) HD Graphics 530
[2018-12-19 21:41:33,422] log.py->debug():113 -- DEBUG -- GL.VERSION: 4.5.0 - Build 23.20.16.4973


On such laptops you should have a nvidia utility for explicitly assigning graphics card per application runnable. You could try using that.

The very fact that the Intel graphics is supporting GL.VERSION is 4.5.0 makes me think again that the problem is not that we are outstripping the capabilities of video cards, but rather, we are outstripping the "backwards compatibility" or "legacy support" of the cards. Could it be that older drivers MIGHT even do better than newer drivers?

Anyway, I think aiming at opengl version 3.1 or beyond is in our best interest without legacy references.
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