exporting skeleton .mhskel from blender : error

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exporting skeleton .mhskel from blender : error

Postby make3 » Tue Dec 18, 2018 8:10 am

i installed the 2 modules :

https://github.com/makehumancommunity/makehuman-utils

weighting and io_mhrigging_mhskel ; but i have an error message

"Wrong MH mesh : see details in console" but i see see nothing in the python console
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Re: exporting skeleton .mhskel from blender : error

Postby joepal » Tue Dec 18, 2018 8:23 am

I'm not the one who made that tool, and I was never able to get it working in a satisfactory way. It leaves a lot to be wished for in terms of usability.

I'm hoping someone else here has better insights on this.
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
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Re: exporting skeleton .mhskel from blender : error

Postby make3 » Wed Dec 19, 2018 10:40 pm

damn, this is annoying.
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Re: exporting skeleton .mhskel from blender : error

Postby loki1950 » Thu Dec 20, 2018 2:09 am

A look at makewalk's source code should be useful especially the scale and re-target sections.

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Re: exporting skeleton .mhskel from blender : error

Postby RobBaer » Fri Dec 21, 2018 7:50 pm

make3 wrote:i installed the 2 modules :

https://github.com/makehumancommunity/makehuman-utils

weighting and io_mhrigging_mhskel ; but i have an error message

"Wrong MH mesh : see details in console" but i see see nothing in the python console

Like others, I know next to nothing about these utilities, but it might be helpful to point out that as the current skeleton system was being developed multiple approaches were tried. Internally, MH only uses a single rig - the default skeleton. All posing and movement within MH use this. The other skeletons are indirectly approximated to this skeleton.

Much of this development was done on a separate bitbucket site and then merged back in. I think the site is: https://bitbucket.org/MakeHuman/makehum ... ommits/all if that code history is helpful.
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Re: exporting skeleton .mhskel from blender : error

Postby make3 » Mon Dec 24, 2018 11:40 am

Thx,

But i think that unfortunately it will be more easy for me to add bones and weights in a python script in Blender.
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Re: exporting skeleton .mhskel from blender : error

Postby make3 » Mon Feb 25, 2019 9:22 am

up to today, its possible to export/create a new rig in a .mhskel ? This is very important coz i want to create a MakeMuscle and a MakeRagdoll
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