http://www.makehumancommunity.org/wiki/Releases:120a1
What I did:
- Did a fresh install of Ubuntu 12.04 just for testing.
- sudo add-apt-repository ppa:makehuman-official/makehuman-community
sudo apt-get update
sudo apt-get install makehuman-community - Tried to act as if I was completely new to this fancy 3D stuff.
First thing I noticed was that MH now depends on Blender. Why? MH is a standalone application. It doesn't need any Blender stuff. Even worse, this dependency forces users to install the Blender version provided by Ubuntu/Debian. This is not the best option. A few years back Blender from Ubuntu/Debian lacked FBX support. Maintainers simply switched it off. This can happen to anything that is not considered open and free enough by the Debian folks.
Blender provided by Ubuntu 18.04 has FBX support, but lacks GPU (Nvidia/CUDA) support. Well, here we go. Blender from blender.org works out of the box with my GTX 1070. After some research (https://askubuntu.com/questions/1032669 ... in-blender) I found a way to add GPU-Support by installing cuda-toolkit. This way the CUDA stuff gets compiled on your first render (takes a while).
I'd strongly recommend to remove Blender as a dependency unless you want to deal with Blender problems caused by Ubuntu/Debian in our forum.
Ok, let's start MH. Makehuman-community-bodyparts was installed as a depency. Description says: "These are all the official body parts available for this version of MakeHuman. Body parts include things such as teeth, genitalia, eyes etc." Well, there are no genitals nor genital-proxies. No, I don't think we have to ship them with the standard distribution, but then we shouldn't claim to do so.
Let's go to the asset downloader. As this is a fresh install syncing might take a while. Indeed, it does. After 20 minutes MH simply froze. "killall python3" solved the problem, but it's not the best way to terminate a program. Unfortunately there's no log entry indicating the problem. After a restart of MH asset downloader claims that syncing is complete. I didn't check whether this is true.
We really have to rethink the downloader. Initial sync takes ages and transfers hugh amounts of data. This wasn't a problem when we had a very limited number of assets, but now?
As a next step I wanted to create some simple test clothes in Blender. This requires MakeClothes. Installing makehuman-community-blendertools does the job. That's good.
And now that I finished modelling I can export using MHX2, but wait a second! I can export, but where is the importer? makehuman-community-blendertools only provided MakeClothes and MakeTarget. Noobish as I am, I'm stuck now. I will search the web and install some old MHX stuff I might find somewhere. Then I'll join the forum and complain that it doesn't work.