Is it an expected behavior that the eyes don't move with the body when doing a sync with MH when using an imported toon?
If I use Make Clothes to create the toon in Blender it seems to create a single object, judging by the Blender outliner, and the eyes move as the mesh is adjusted, but if I export a toon from MakeHuman and import it into blender the eyes appear in the outliner as a separate object and don't get moved when syncing with MH.
Is it more generally the case that only the body mesh gets synced? So you can't have clothes on the toon for example. I tried having clothes and it didn't work, but who knows if I'm doing something wrong.
It is quite nice to be able to have a blender window in which one can immediately see what the toon will look like with perspective and lighting and high quality rendering etc. It's very nice even if it is just the body mesh, but of course it would be even nicer if it worked with eyes and clothes etc. and I don't want to assume it doesn't when I might be doing something wrong.
And this is not a request, just a question, would it be difficult to also be able to sync the pose in the other direction, i.e. sync the makehuman pose to what you have in Blender. I don't have any need for that currently but I'm curious.
Thanks,
Lindsay