The 1.1.1. Mac build cannot be opened on OSX El Capitan
Ver 10.11.6
Will there ever be a build for 10.11.6?
Thank you.
Moderator: joepal
RobBaer wrote:Unfortunately, there has been no progress in this area since we last discussed this: viewtopic.php?f=3&t=14380&p=40277&hilit=macos+el+capitan#p44316
I wonder if you ever had a chance to try running from source. As pointed out in the previous thread, no one I know of has access to El Capitan to even be doing testing and identify the issue. My guess is that it is one of the dependencies like opengl, numpy, or pyqt4. If you run from source, you might be able to put together a combination that works with the MakeHuman 1.1.1 source AND with El Capitan.
The screen you supply does not give us much to go on. Do you learn anything more if you try to start MakeHuman from the terminal?
hdusel wrote:Howdy,
this is Peter - the (old) maintainer for the OS X Build... ...before MH has been moved to 99,9% Python code. Maybe someone of the old team members remember me...
Please visit http://www.makehumancommunity.org/forum/viewtopic.php?p=45459#p45459. This will solve the issue and MH 1.1.1. will run even on Mac OS 10.11 alias El Capitan.
@Developers: You may consider to integrate this modified MakeHuman into the BuildProcess. I had an peek into the github repo for MH but didn't found any OS Specific glue code. Especial neither the source nor the build rules which acually builds the architecture specific exe "MakeHuman" for OS X.
BR - Peter -
RobBaer wrote:hdusel wrote:Howdy,
this is Peter - the (old) maintainer for the OS X Build... ...before MH has been moved to 99,9% Python code. Maybe someone of the old team members remember me...
Please visit http://www.makehumancommunity.org/forum/viewtopic.php?p=45459#p45459. This will solve the issue and MH 1.1.1. will run even on Mac OS 10.11 alias El Capitan.
@Developers: You may consider to integrate this modified MakeHuman into the BuildProcess. I had an peek into the github repo for MH but didn't found any OS Specific glue code. Especial neither the source nor the build rules which acually builds the architecture specific exe "MakeHuman" for macOS.
BR - Peter -
Nice to meet you Peter. I was not around in your time, but I still am appreciating and benefiting your work. It's what community is all about, so a late thanks for your contributions.
The current Mac builder code (as nearly as I know) lives at: https://bitbucket.org/MakeHuman/makehum ... ommits/all.
Maybe we can get Francois to make the fix for us with the released MH 1.1.1 on Bitbucket.
py2app
To date we have not "built" the community version located on GIT for OSX. There are some openGL issues to be resolved on the Mac when running from source. The move to QT5 and Python 3 is largely done. The openGL updating is the last piece to modernize although when we get there, the world will be on to vulcan... So things go ...
RobBaer wrote:Yes. The loss of openGL on MacOS will have to be dealt with, but luckily there are a lot of people in the same boat and I'm sure cross-platform efficient approaches will begin to emerge. Here is something on Vulcan https://arstechnica.com/gadgets/2018/02 ... -to-apple/ for example.
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