Importing MH 1.5 to Blender 2.53 (problem and solution)

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Re: Importing MH 1.5 to Blender 2.53 (problem and solution)

Postby joepal » Sun Jul 25, 2010 10:33 am

That's a cut/paste error. The original instruction is here:

http://mh.jwp.se/deb.php

The correct instruction is:

Code: Select all
To set up apt to manage the amd64 packages, add exactly the following at the bottom of your sources.list:

deb http://download.tuxfamily.org/makehuman/deb/amd64/ /

To set up apt to manage the i386 packages, add exactly the following at the bottom of your sources.list:

deb http://download.tuxfamily.org/makehuman/deb/i386/ /


Ie, you have to add a space and another slash to make it work.
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Re: Importing MH 1.5 to Blender 2.53 (problem and solution)

Postby joepal » Sun Jul 25, 2010 10:49 am

I've finally gotten around to change the offending line in the wiki too now.
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Re: Importing MH 1.5 to Blender 2.53 (problem and solution)

Postby jcapco » Sun Jul 25, 2010 11:46 am

joepal wrote:I've finally gotten around to change the offending line in the wiki too now.


Marc has informed me that apparently there has been some missing/old python scripts in nightly builds. We are thinking of scrapping the nightly builds and instead require (nightly build/beta testing) users to install command client svn and have an update plugin in makehuman menu or just an update shell script. This will reduce a lot of work (eg. techsupport, maintenance of the nightly builds and the hardware doing the builds .. etc.), make it easier for the future testers/users and reduce the heavy traffic in tuxfamily. It is also probably better to have the binary builds as release (and for windows, preferably an msvc release), we can easily add the executable binaries in the svn, its only 3-4 files of binaries really. What do you think joel?
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Re: Importing MH 1.5 to Blender 2.53 (problem and solution)

Postby joepal » Sun Jul 25, 2010 12:50 pm

I'll answer this in a separate thread in general discussion since it isn't really on topic.

The new thread is here: viewtopic.php?f=7&t=1346
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Re: Importing MH 1.5 to Blender 2.53 (problem and solution)

Postby jacqie » Fri Aug 13, 2010 12:40 pm

Hi,
I've problem with importing .mhx file to blender 2.53 (32bit). I get something like this:
Code: Select all
Opening MHX file /home/agata/makehuman/exports/zlo-25.mhx
Tokenizing
clearScene 32 <bpy_struct, Scene("Scene")>
Parsing
Loading  /home/agata/Apps/makehuman/data/textures/texture.tif  =  texture.tif
No file /home/agata/makehuman/exports/texture.tif
Found file /home/agata/Apps/makehuman/data/textures/texture.tif
Image <bpy_struct, Image("texture.tif")>
<bpy_struct, Image("texture.tif")>
Loading  /home/agata/Apps/makehuman/data/textures/texture_ref.tif  =  texture_ref.tif
No file /home/agata/makehuman/exports/texture_ref.tif
Found file /home/agata/Apps/makehuman/data/textures/texture_ref.tif
Image <bpy_struct, Image("texture_ref.tif")>
<bpy_struct, Image("texture_ref.tif")>
<bpy_struct, ImageTexture("diffuse")>
<bpy_struct, ImageTexture("specularity")>
<bpy_struct, CloudsTexture("normals")>
<bpy_struct, Material("SSS_skinshader")>
Struct done mat.strand
<bpy_struct, Material("Hair")>
<bpy_struct, Material("Invisio")>
Traceback (most recent call last):
  File "/home/agata/Desktop/blender-2.53-beta-linux-glibc27-i686/2.53/scripts/addons/io_import_scene_mhx.py", line 923, in parseObject
    ob = loadedData['Object'][name]
KeyError: 'CustomShapes'

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
  File "/home/agata/Desktop/blender-2.53-beta-linux-glibc27-i686/2.53/scripts/addons/io_import_scene_mhx.py", line 2134, in execute
    self.properties.fingerRig))
  File "/home/agata/Desktop/blender-2.53-beta-linux-glibc27-i686/2.53/scripts/addons/io_import_scene_mhx.py", line 305, in readMhxFile
    parse(tokens)
  File "/home/agata/Desktop/blender-2.53-beta-linux-glibc27-i686/2.53/scripts/addons/io_import_scene_mhx.py", line 371, in parse
    parse(sub)
  File "/home/agata/Desktop/blender-2.53-beta-linux-glibc27-i686/2.53/scripts/addons/io_import_scene_mhx.py", line 400, in parse
    parseObject(val, sub)
  File "/home/agata/Desktop/blender-2.53-beta-linux-glibc27-i686/2.53/scripts/addons/io_import_scene_mhx.py", line 927, in parseObject
    ob = createObject(typ, name, data, datName)
  File "/home/agata/Desktop/blender-2.53-beta-linux-glibc27-i686/2.53/scripts/addons/io_import_scene_mhx.py", line 953, in createObject
    loadedData[typ][datName] = data
KeyError: 'EMPTY'

I'm new with both apps, so maybe I do something wrong. (I do everything as it's described here: http://sites.google.com/site/makehumand ... rt-and-mhx .)
Thanks for any suggestions. :)
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Re: Importing MH 1.5 to Blender 2.53 (problem and solution)

Postby mflerackers » Fri Aug 13, 2010 12:42 pm

Blender might have changed it's API again for 2.53. They do it all the time, breaking the importer each time. And they are planning to do it again for the next release http://www.blendernation.com/developmen ... -8th-2010/.
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Re: Importing MH 1.5 to Blender 2.53 (problem and solution)

Postby jacqie » Fri Aug 13, 2010 1:14 pm

so this should work with older version?
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Re: Importing MH 1.5 to Blender 2.53 (problem and solution)

Postby mflerackers » Fri Aug 13, 2010 1:31 pm

As far as I know yes.
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