tetra widgets

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tetra widgets

Postby xpundx » Sun Apr 27, 2008 11:45 am

The tetra widgets don't seem to have a setting of zero effect. Is this correct or have I not just found the right combination of settings?

This image shows the default startup mesh of the base mesh with no widget settings and with the default widget settings. (You can disable the widgets by removing the subdirectories out of the \MakeHuman 0.9.1 RC1\data\selectors directory *make backups*)
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xpundx
 
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Joined: Sun Feb 24, 2008 3:03 pm

Re: tetra widgets

Postby Manuel » Mon May 05, 2008 8:45 am

xpundx wrote:The tetra widgets don't seem to have a setting of zero effect. Is this correct or have I not just found the right combination of settings?



It's correct.It's an algo problem. We should fix it.
thanks,

Manuel
Manuel
 


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