hi, I use MH 1.0 alpha 5 and Blender 2.5 alpha 2. I'm having problems importing MHX files into Blender. I installed the addon from blenderartists.org. The addon file came with a couple example MHX files. Blender imports them fine. but when I create a new file in MH, nothing happens, and I get the message:
found bundled python: C:\PRGRA~1\Blender2.5\BLENDE~1.5-A\.blender\python
RNA_string_set: IMPORT_SCENE_OT_makehuman_mhx.filename not found.
RNA_string_set: IMPORT_SCENE_OT_makehuman_mhx.directory not found.
Opening MHX file C:\Users\X(my name)\Documents\makehuman\exports\man-25.mhx
Tokenizing
clearScene 32<bpy_struct Scene("Scene")>
Parsing
Loading C:\Program Files\makehuman\data\textures\texture.tif = texture.tif
No file C:\Users\X(my name)\makehuman\exports\texture.png
No file C:\Users\X(my name)\makehuman\exports\texture.tif
No file C:\Program Files\Makehuman\data\textures\texture.png
found file C:\Program Files\Makehuman\data\textures\texture.tif
Image <bpy_struct, image()"texture.tif")>
<bpy_struct, Image(texture.tif")>
Loading C:\Program Files\Makehuman\data\textures\texture_ref.tif = texture_ref.tif
No file C:\Users\X(my name)\makehuman\exports\texture_ref.png
No file C:\Users\X(my name)\makehuman\exports\texture_ref.tif
No file C:\Program Files\Makehuman\data\textures\texture_ref.png
found file C:\Program Files\Makehuman\data\textures\texture_ref.tif
Image <bpy_struct, image("texture_ref.tif")>
<bpy_struct, Image("texture_ref.tif")>
RECASTING<bpy_struct, CloudsTexture("diffuse")> IMAGE
RECAST OK<bpy_struct, ImageTexture("diffuse")> IMAGE
TEX Image ['texture.tif']
<bpy_struct, ImageTexture("diffuse")>
RECASTING<bpy_struct, CloudsTexture("specularity")> IMAGE
RECAST OK<bpy_struct, ImageTexture("specularity")> IMAGE
TEX Image ['texture_ref.tif']
<bpy_struct, ImageTexture("specularity")>
RECASTING<bpy_struct, CloudsTexture("normals")> CLOUDS
RECAST OK<bpy_struct, CloudsTexture("normals")> CLOUDS
TEX brightness ['1']
TEX contrast ['1']
TEX factor_blue ['1']
TEX factor_green ['1']
TEX factor_red ['1']
TEX nabla ['0.025']
TEX noise_basis ["'BLENDER_ORIGNAL'"]
TEX noise_depth ['2']
TEX noise_size ['0.05001']
TEX noise_depth ["'SOFT_NOISE'"]
TEX stype ["'GREYSCALE"]
TEX use_color_ramp ['False']
TEX use_preview_alpha ['False']
<bpy_struct, CloudsTexture("normals")>
Traceback (most recent call last):
File "C:PROGRA~1\Blender2.5\BLENDE~1.5-A\.blender\scripts\addons\import_scene_mhx.py", line 1756, in execute
readMhxFile(self.properties.path)
File "C:PROGRA~1\Blender2.5\BLENDE~1.5-A\.blender\scripts\addons\import_scene_mhx.py", line 247, in readMhxFile
parse(tokens)
File "C:PROGRA~1\Blender2.5\BLENDE~1.5-A\.blender\scripts\addons\import_scene_mhx.py", line 338, in parse
data = parseMaterial(val, sub)
File "C:PROGRA~1\Blender2.5\BLENDE~1.5-A\.blender\scripts\addons\import_scene_mhx.py", line 553, in parseMaterial
defaultKey(key, val, sub, 'mat', ['specular_intensity', 'tangent_shading']), globals(), locals()>
File "C:PROGRA~1\Blender2.5\BLENDE~1.5-A\.blender\scripts\addons\import_scene_mhx.py", line 1535, in defaultKey
raise NameError("Key length0: %s" % ext)
NameError: key length0: SSS
Please help...
There's also a problem when trying to import obj files from MH into Blender. the mess looks almost normal, everything where it should be, but the mesh is actually broken into small segments. Has there been a fix for this?
Thanks,
Michael