Geometry Hair

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Re: Geometry Hair

Postby mflerackers » Thu Jun 03, 2010 1:04 pm

Aren't these nightly builds not working for you? http://download.tuxfamily.org/makehuman/nightly/
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Re: Geometry Hair

Postby pistacja » Thu Jun 03, 2010 2:36 pm

mflerackers wrote:Aren't these nightly builds not working for you? http://download.tuxfamily.org/makehuman/nightly/

Sorry. No.

The last blog entry says:
Windows build still broken
Seems I was a bit quick in declaring that the nightly builds are back online. It seems that while the linux builds work, there is still some problem with the windows build. At the moment it pukes on the new GLEW dependency, and I'm not altogether clear on what to do about it. If you feel like helping out, check the relevant post in the forums (bugs section).


I just downloaded it and... I don't know if it's me, or are they still broken. There are some .bat files but running them gives me a "device not ready" error or "compile_pyd.py is not recognized as an internal or external command". I tried running main.py via the command prompt "python main.py" but all I got is "ImportError: No module named mh".
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Re: Geometry Hair

Postby joepal » Thu Jun 03, 2010 3:15 pm

Yeah, the windows build is still broken. The linux builds should work though.

I just haven't had the time to make glew work yet. Still on it.
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Re: Geometry Hair

Postby jcapco » Thu Jun 03, 2010 6:22 pm

I'm a sad, sad windows user, so for the time being I wont be able to test is. But I'll give it a try as soon as I can.


I'm going to make a windows build this weekend that works for you :) (I'm working with windows myself). I'll post the binaries in the blog as soon as I make the build
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Re: Geometry Hair

Postby pistacja » Mon Jun 07, 2010 11:32 am

It's not perfect but it's a big improvement. The ribbons are straight, thou some are backfacing. Rendering them two-sided gives nice results this time.
Long hair:
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Short hair:
Image
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