I have svn updated, re-exported my model, and loaded again into blender using the new state of the import script. Still no visible lady, and lots of messages (this is all on Fedora 12 not MS Windows by the way):
- Code: Select all
Loading /home/martin/mh/makehuman-read-only/makehuman/data/textures/texture.png = texture.png
No file /home/martin/makehuman/exports/texture.png
No file /home/martin/makehuman/exports/texture.png
No file /home/martin/mh/makehuman-read-only/makehuman/data/textures/texture.png
No file /home/martin/mh/makehuman-read-only/makehuman/data/textures/texture.png
Loading /home/martin/mh/makehuman-read-only/makehuman/data/textures/texture_opacity.png = texture_opacity.png
No file /home/martin/makehuman/exports/texture_opacity.png
No file /home/martin/makehuman/exports/texture_opacity.png
No file /home/martin/mh/makehuman-read-only/makehuman/data/textures/texture_opacity.png
No file /home/martin/mh/makehuman-read-only/makehuman/data/textures/texture_opacity.png
Loading /home/martin/mh/makehuman-read-only/makehuman/data/textures/texture_ref.png = texture_ref.png
No file /home/martin/makehuman/exports/texture_ref.png
No file /home/martin/makehuman/exports/texture_ref.png
No file /home/martin/mh/makehuman-read-only/makehuman/data/textures/texture_ref.png
No file /home/martin/mh/makehuman-read-only/makehuman/data/textures/texture_ref.png
If I check the directory, I get:
- Code: Select all
~/mh/makehuman-read-only/makehuman> ls /home/martin/mh/makehuman-read-only/makehuman/data/textures/
bump5.png texture2.png texture_opacity.tif texture.tif
color_temperature.png texture_mix.tif texture_ref.tif
I have manually loaded the textures, and the lady is now visible, but she still has no hair.By the way, when I run MH I get an error (it does not seem to stop it working though):
- Code: Select all
Traceback (most recent call last):
File "./mh_core/module3d.py", line 1411, in mouseButtonUp
self.application.mouseUp(button, x, y)
File "./mh_core/gui3d.py", line 476, in mouseUp
self.mouseDownObject.callEvent('onClicked', event)
File "./mh_core/events3d.py", line 93, in callEvent
getattr(self, eventType)(event)
File "./mh_core/gui3d.py", line 951, in onClicked
self.onFileSelected(self.files[self.selectedFile])
File "./mh_plugins/guifiles.py", line 125, in onFileSelected
self.parent.tasksByName['Save'].fileentry.textObject.setText(filename.replace('.mhm', ''))
AttributeError: FileEntryView instance has no attribute 'textObject'
('setFocus', <gui3d.ToggleButton instance at 0x9f3548c>)
Also, I do not understand the rig at all; is it documented anywhere? (I want to attach some clothes so that they are deformed by the rig as well, but I am not sure how to set up the bone heat treatment) ...ok, there is a link in your post to http://blenderartists.org/forum/showthread.php?t=172128, but that just has 10 or so Youtube videos (which I cannot access, being in China at the moment) which I think are about how to make rigs; I just want to make use of the rig without learning all the details.