I'm trying to export some characters from MH so that I can use them later in a game engine. I want to use the same skeleton rig for all characters so it is important that things like hands, feet, head and eyes are always in the same spot (imagine what happens when you rotate eyes but center of rotation is not the center of the eyeball).
Unfortunately some of the morphs that I'd like to use (the race sliders) change the height of the character (or it's scale and the length of limbs- can't say for sure). I think the situation still could be saved if I could scale the character to it's previous size with the height slider, alas the slider just doesn't provide enough precision - it's about 170(?) pixels and you can adjust the height about 1(?) meter, that's 0.6(?) cm per pixel of the slide moved (if you can move the slider 1 pixel - I can't). 100% caucasian male is 167.60cm, a 100% african is 174.19cm - the way I see it, no matter how skilled you are with the sliders you just can't make the height match.
I see two solutions:
1. Entry fields - you type in a number, not use a slider to set a value.
2. A "lock size" tick box that would disable the height and proportions sliders and conform the mesh (applying height and proportion morphs) so that the bone structure won't move (much).