What can we expect at this point from the product?

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Re: What can we expect at this point from the product?

Postby VitalBodies » Mon Jan 11, 2010 7:58 am

Removing the files did not change anything that I could tell.
I uni-installed and reinstalled MK and AQSIS and I get the same thing.

$ sudo apt-get install makehuman-alpha

Reading package lists... Done
Building dependency tree
Reading state information... Done
makehuman-alpha is already the newest version.
The following packages were automatically installed and are no longer required:
erlang-crypto python-avahi erlang-xmerl python-couchdb erlang-syntax-tools
libsctp1 libdns50 lksctp-tools libcouchdb-glib-1.0-1 couchdb-bin
erlang-runtime-tools python-desktopcouch libcurl3 erlang-mnesia
erlang-public-key hddtemp python-desktopcouch-records desktopcouch
erlang-inets erlang-ssl ttf-wqy-zenhei wdutch libjson-glib-1.0-0 erlang-base
Use 'apt-get autoremove' to remove them.
0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded.


$ sudo apt-get install aqsis
Reading package lists... Done
Building dependency tree
Reading state information... Done
aqsis is already the newest version.
The following packages were automatically installed and are no longer required:
erlang-crypto python-avahi erlang-xmerl python-couchdb erlang-syntax-tools
libsctp1 libdns50 lksctp-tools libcouchdb-glib-1.0-1 couchdb-bin
erlang-runtime-tools python-desktopcouch libcurl3 erlang-mnesia
erlang-public-key hddtemp python-desktopcouch-records desktopcouch
erlang-inets erlang-ssl ttf-wqy-zenhei wdutch libjson-glib-1.0-0 erlang-base
Use 'apt-get autoremove' to remove them.
0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded.
Image
Ubuntu 10.04 (Lucid) 64-bit
http://www.vitalbodies.net/site/art-des ... anorg.html
MakeHuman 1.0Alpha4 - Blender - Inkscape - Gimp - AQSIS 1.6
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Re: What can we expect at this point from the product?

Postby Manuel » Mon Jan 11, 2010 8:21 am

You need to start MH in order to recompile shaders. It will compile the sl in the appropriate slx.

Best,

Manuel
Manuel
 

Re: What can we expect at this point from the product?

Postby VitalBodies » Mon Jan 11, 2010 8:30 am

Manuel wrote:You need to start MH in order to recompile shaders. It will compile the sl in the appropriate slx.

Best,

Manuel

Thanks, I did, that is how I know it did not help.
Does "start" mean to run MH and then try to render?
If so, then no change in the render or the error messages?
Although the 6 .sl files are now in the renderman folder (recreated) again but I get the same errors?
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Ubuntu 10.04 (Lucid) 64-bit
http://www.vitalbodies.net/site/art-des ... anorg.html
MakeHuman 1.0Alpha4 - Blender - Inkscape - Gimp - AQSIS 1.6
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Re: What can we expect at this point from the product?

Postby Manuel » Mon Jan 11, 2010 8:43 am

Launch MH.
When makeHuman run, it look for sl files and compile them (using the Aqsis version you have installed on your system).

So you should be able to render scenes.

Best,

Manuel
Manuel
 

Re: What can we expect at this point from the product?

Postby VitalBodies » Mon Jan 11, 2010 7:51 pm

Ok, I deleted the files again but I get the same thing.
So how should I be starting MakeHuman on Ubuntu 9.10?
Like this:
cd /usr/local/makehuman && ./makehuman

Or is the makehuman-alpha in a different folder?
I installed this: makehuman-alpha_4_amd64.deb that I downloaded.
Image
Ubuntu 10.04 (Lucid) 64-bit
http://www.vitalbodies.net/site/art-des ... anorg.html
MakeHuman 1.0Alpha4 - Blender - Inkscape - Gimp - AQSIS 1.6
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Re: What can we expect at this point from the product?

Postby VitalBodies » Tue Jan 12, 2010 3:04 am

Still not sure how to get beyond the recompile issue?
From the best that I can tell I am using 1.6
aqsl version 1.6.0 (revision 0)
compiled Oct 20 2009 19:29:12

Yet the shaders keep compiling 1.2?
Image
Ubuntu 10.04 (Lucid) 64-bit
http://www.vitalbodies.net/site/art-des ... anorg.html
MakeHuman 1.0Alpha4 - Blender - Inkscape - Gimp - AQSIS 1.6
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Re: What can we expect at this point from the product?

Postby VitalBodies » Tue Jan 12, 2010 7:25 am

Once I did this:

cd /usr/local/makehuman/data/shaders/renderman

Then:

sudo aqsl hair.sl
sudo aqsl lightmap.sl
sudo aqsl onlyci.sl
sudo aqsl scatteringtexture.sl
sudo aqsl shadowspot.sl
sudo aqsl skin.sl

I was able to get them recompiled.
http://wiki.aqsis.org/doc/aqsl

This seems to have solved the problem!
Thanks Chris.

It would seem that 1.2 did not get removed properly - Not sure how to completely remove it?
http://community.aqsis.org/2010/01/makehuman-aqsis-16-shaders-12-how-recompile-16.html

I also still wonder about this:
3delight imported
/bin/sh: shaderdl: not found
/bin/sh: shaderdl: not found
/bin/sh: shaderdl: not found
/bin/sh: shaderdl: not found
3delight loaded
/bin/sh: shaderdl: not found
Image
Ubuntu 10.04 (Lucid) 64-bit
http://www.vitalbodies.net/site/art-des ... anorg.html
MakeHuman 1.0Alpha4 - Blender - Inkscape - Gimp - AQSIS 1.6
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Re: What can we expect at this point from the product?

Postby joepal » Tue Jan 12, 2010 10:09 am

VitalBodies wrote:Is this correct?
Nightly builds: The developer version(s) for people who are actually building or testing the software.
makehuman-alpha: What is needed to get the current alpha version.
Stable version: Not available yet - software is still in alpha.
Current non-developer version (end user): makehuman-alpha


Yes, this is correct.

The deb name for nightly builds is "makehuman". The deb name for alpha releases is "makehuman-alpha".

I'm considering changing the package names and versions somewhat to make these more logical. I did not anticipate that so many non-devs would use the deb packages, so my fault for not being very clear with these things.
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
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Re: What can we expect at this point from the product?

Postby VitalBodies » Tue Jan 12, 2010 8:40 pm

Ok I updated the blog post I did for Ubuntu users of MakeHuman to include all the current info that I have learned or has been shared.
http://www.vitalbodies.com/blog/2010/01/09/getting-makehuman-to-run-in-ubuntu/
All suggestions are welcome -sometimes a blog post in nicer than weeding through the forums.
I am glad to know that MakeHuman can both render an image and export a mesh and more.
Very exciting!
Image
Ubuntu 10.04 (Lucid) 64-bit
http://www.vitalbodies.net/site/art-des ... anorg.html
MakeHuman 1.0Alpha4 - Blender - Inkscape - Gimp - AQSIS 1.6
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Re: What can we expect at this point from the product?

Postby VitalBodies » Thu Jan 28, 2010 4:32 am

Is this what you all see?
Everything is default other than sliding the GENDER slider to female in the MAIN PERIMETERS on the GENERAL tab.
Note the overall difference in the height to width ratio between the two females.
I would imagine that one is Orthographic (the Makehuman image) and the other "through the lens", perhaps, but the difference seems enough to, well, make me wonder if it is correct?
If there are "preferences" that I was supposed to set I did not see them, are there? - light, camera, image size, lens?

Current nightly build but the end user version does the same thing.
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Image
Ubuntu 10.04 (Lucid) 64-bit
http://www.vitalbodies.net/site/art-des ... anorg.html
MakeHuman 1.0Alpha4 - Blender - Inkscape - Gimp - AQSIS 1.6
VitalBodies
 
Posts: 91
Joined: Tue Jan 05, 2010 8:00 pm

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