Normals flipped wrong way.
Posted: Mon Apr 14, 2008 9:53 am
Another issue I've found when importing an OBJ from MakeHuman into MAX is that some normals will be facing the inccorrect way. Such as the right eyebrow is facing opposite to the left. Same goes for the left upper-eyelash compared to the right.
Perhaps this is a MAX issue and not MakeHuman, but I thought you should be aware of it.
Perhaps this is a MAX issue and not MakeHuman, but I thought you should be aware of it.