Normals flipped wrong way.

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Normals flipped wrong way.

Postby crayotic » Mon Apr 14, 2008 9:53 am

Another issue I've found when importing an OBJ from MakeHuman into MAX is that some normals will be facing the inccorrect way. Such as the right eyebrow is facing opposite to the left. Same goes for the left upper-eyelash compared to the right.

Perhaps this is a MAX issue and not MakeHuman, but I thought you should be aware of it.
Posts: 7
Joined: Mon Apr 14, 2008 12:07 am

Re: Normals flipped wrong way.

Postby Manuel » Wed Apr 16, 2008 8:04 am

I think it's not MH problem, anyway we are working to improve base mesh model, using a new check-mesh tool to avoid these type of errors.

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