I have MH 9.0,9.1RC and 1.0Alpha 3 All installed on my windows XpSP2 machine. As you can see I like the program. I have been using it since Mario first wrote the MakeHead python script years ago.
My many interest in CGI/3D is animation and real time applications. I do not do static renders at all except to preview what I am making from blender. I use blender's F12 button for that. To me life has motion and a static picture just does nothing for me.
In any case I downloaded and installed MH 1.0Alpha3 just because I was excited about the hair feature. I have been waiting for hair and low poly export for MH for years. I read the release notes and to me it seemed that the hair feature would only work on the static render of the figure. So I installed pixie to the same directory that I have MH Alpha 3 installed in. But in its own folder separate from Alpha 3. I then searched for directions on how to run pixie. Seems I had to make a PIXIEHOME env variable. I checked and it seems that the Windows installer of pixie did that for me. So now to render and MH figure.
I found the renderman_output folder in the main MH folder. I went to a command line box and CD to that folder then ran "rndr.exe base.obj.rib" I ended up getting and error of the type "Bad Scope for RiCurves"
OK so I tired it on "hairs.rib" I got the same error.
OK so I moved back to MH 9.0 and tried to export one of my already made and used meshes. I got "r.exe base.obj.rib
Bad scope for "RiSubdivisionMesh"
Can someone please give me DETAILED STEP BY STEP instructions on how to use the pixie renderer on a MH figure.
BTW just as and aside. I skimmed the alpha1.0 documentation page. I fully intend to go back and read it in detail. In fact I actually have saved it to my HD as a pdf file so that I can print it out in hard copy soon. BUT it needs LOT an LOTS more screen shots. Going back and forth between the MH interface and the docs page is tedious and counter productive. As the old saying goes. A picture is worth a thousand words.