<- Quasi-noob. Windows10 64, 16GB RAM, Intel i7-9750H, NVidia RTX2070
MHC 1.2.0a3, Blender 2.8.2
EPISODE I
Q- Is there a theoretical limit (or hard limit) to how much 'stuff' one can export into a .mhx2 file?
Q- If so, where is the bottleneck?
In context: I downloaded a ton of clothes for an MH character, and I can fit only about 10% of it all into a .mhx2 file before the export process starts failing with "MemoryError".
This is with ~20 clothing items attached, each with source folders no larger than 5MB.
I went through and manually excluded any clothing items with larger source folders.
Deselecting all clothing items except for a single item with a source folder of 35MB by itself causes the export to fail.
Can't tell if this is a bug, or a typical limitation (or if it's just user error... that's always possible).
- Code: Select all
Exception during event onFileSelected
Traceback (most recent call last):
File "./core\events3d.py", line 211, in callEvent
method(event)
.................
File "codecs.py", line 376, in write
MemoryError
EPISODE II
Q- Alternatively, is there a way to import multiple .mhx2 files into Blender, where the assets from one file can be re-parented to the other file's similar model?
I did see this 'alternative' solution discussed in a forum post from a few years ago, but it is unclear if it was resolved.
Sorry if I missed an existing answer to my questions in the forum.
Thx!
-B