Skin is Black in Blender 2.80

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Skin is Black in Blender 2.80

Postby JohnnyGreed » Wed Mar 13, 2019 2:25 am

When I bring a makehuman figure into blender 2.80 thru the socket connection no matter what skin I have assigned it...it come in black and no amount of light in blender changes it. However if I import as a collada or .obj it comes in correctly (with the exception of the rig).
Any ideas on what is causing this?

JR
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Re: Skin is Black in Blender 2.80

Postby loki1950 » Wed Mar 13, 2019 3:29 am

Welcome aboard JR not sure exactly what is going on but support for blender 2.8 is still very much a work in progress as it's Python API is not finished and still changing radically all most weekly till it stabilises not much we can do with trying to hit a moving target that is that API.
ps Is this with eevee or cycles as the render engine

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Re: Skin is Black in Blender 2.80

Postby JohnnyGreed » Wed Mar 13, 2019 4:47 pm

It happens in both Cycles and Eevee. I figured out a work-around just now. When I look at the toon's skin material in Blender it is black, if I just change that to the correct skin color all is good...duh! Thanks for your reply.
JR
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