Please advice, Thanks.


Tutorial I've followed:
https://youtu.be/YypDcUpON8A?si=t23arspfb3CQ2BmK
joepal wrote:This is theoretical as I don't have a windows machine available atm. But: seemingly the default in the blender fbx export is to apply all modifiers. This would then (again theoretically) also apply all shape keys.
Maybe you can test disabling the apply modifiers checkbox? It might work, but no promise.
joepal wrote:This is theoretical as I don't have a windows machine available atm. But: seemingly the default in the blender fbx export is to apply all modifiers. This would then (again theoretically) also apply all shape keys.
Maybe you can test disabling the apply modifiers checkbox? It might work, but no promise.
joepal wrote:I don't see any obvious way through which you can only apply some of the stuff in the FBX import.
My best suggestion is to not have any modifiers on the character. For the mask modifier hiding the helper mesh you can apply that by going to operations -> basemesh -> delete helpers. You'll have to experiment a bit though, it's possible this might have a consequence for the blend shapes.
The mixamo import does not work particularly well with the default skeleton. Thus the specific mixamo rig. There is no mixamo version with facial bones as of yet, only a feature request in the issue list.
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