Pre-prototype character generator for Godot.

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Pre-prototype character generator for Godot.

Postby tomcat » Fri Jun 07, 2024 2:44 pm

Since there is still a long way to go before a full-fledged presentation of my project (even in its initial stage), I will present here the very beginning of the work — a pre-prototype

It violates the basic principle of working on projects: first the basic functionality is done, only after that the artistic decoration.

Here I realized skin and hair at once.

Shaders are very non-trivial to transfer from Blender to the engine. That's why I used already ready developments (assets) for the engine.

It turned out that taking elements from ready-made projects, in principle, is a working option. But sometimes you need refinement.

Used programs:
Godot_v4.3-beta1


Switching models: "Spacebar" or "Enter".
Camera rotation: LMB
Exit: Alt + F4.

Basic_model_0.0.2.exe 155 MB

Links:

Code: Select all
CRC32: B47F224A
MD5: 556631EB11911EE88C975FD858B9054D
SHA-1: C2DC4634F953EC3B1536D5814AC2826B35C806DD
Foreigners' reactions to Russian "Bird's Milk" candies
— Are your birds being milked?
— In Russia everyone is milked. Here even the zucchini is used to make caviar.
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tomcat
 
Posts: 477
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Location: Moscow (Orcish Stun), The Aggressive Evil Empire

Re: Pre-prototype character generator for Godot.

Postby tomcat » Tue Jun 11, 2024 2:54 pm

Updated version. Now it is possible to get a closer look at the skin.

Switching models: "Spacebar" or "Enter".
Camera rotation: RMB (!)
New! Zoom: mouse wheel.
New! Height: MMB.
Exit: Alt + F4.

Basic_model_0.0.4.exe 155 Mb

Links:

Code: Select all
CRC32: EDBE5005
MD5: A3349E9DA85D7F35ECEF8B1D541E9DFB
SHA-1: 9106E4DB60CFB9AF49FEF5334F4C6B7FFA3C2C42
Foreigners' reactions to Russian "Bird's Milk" candies
— Are your birds being milked?
— In Russia everyone is milked. Here even the zucchini is used to make caviar.
User avatar
tomcat
 
Posts: 477
Joined: Sun Sep 27, 2015 7:53 pm
Location: Moscow (Orcish Stun), The Aggressive Evil Empire


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