joepal wrote:This is theoretical as I don't have a windows machine available atm. But: seemingly the default in the blender fbx export is to apply all modifiers. This would then (again theoretically) also apply all shape keys.
Maybe you can test disabling the apply modifiers checkbox? It might work, but no promise.
fbx_unity_modifiers.png
Actually hold up, I did not monitor the changes clearly. While blendshapes shows up, the model is now screwed up as seen here:
Additionally I'm having an issue where if I use the detailed/default rig with toes, when I import to mixamo, the fingers appear to be animated wrongly like some sort of alien. Any advice on this? I'd like to the default rig with toes instead of the one for GameEngine because the GameEngine one does not have the face bones.