So I'm separating the body parts of my mpfb 2.0 human in blender. Have set it up on Unity.
I realize that I need to switch the rig that I chose to the Default rig that comes with the facial bones. Now the thing is since I've the original full Human model and the cloned body parts in the same rig, is there an existing feature where I can simply delete the rig in blender and assign a new rig to the Human and the cloned separated body parts? Or do I have to manually do it by transferring weights, setting the armature to the new human rig etc?
Alternatively, what if I wanted to customize the Human? Would there be a way to sync my seperated body parts? Otherwise i guess I would have to re-cut them all again from the new Human and discard my old parts.
Would be a huge quality of life boost if there is an existing function that auto syncs seperated body parts. Though I'm not expecting it to have it since MakeHuman doesn't seem to be focused on Game Dev alone.
Here's my setup: