MH to UE4 and MH to Blender to UE4 l Scales

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MH to UE4 and MH to Blender to UE4 l Scales

Postby JanMan » Fri Nov 20, 2020 7:32 pm

What is the correct scale/measurement I should export from MH to UE4?

What is the correct scale/measurement I should export from MH to Blender to UE4?
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Re: MH to UE4 and MH to Blender to UE4 l Scales

Postby Elvaerwyn » Fri Nov 20, 2020 9:49 pm

you may give this a good read! Also welcome :D
http://www.makehumancommunity.org/wiki/ ... them_there
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Re: MH to UE4 and MH to Blender to UE4 l Scales

Postby JanMan » Sat Nov 21, 2020 5:39 pm

Elvaerwyn wrote:you may give this a good read! Also welcome :D
http://www.makehumancommunity.org/wiki/ ... them_there


Thanks but that doesn't answer my question. MH has 4 scale units options; decimeter, meter, inch and centimetre. Which one do I use for UE4 and what scale units do I use in Blender so that my model and bones stay the same size throughout the development process?
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Re: MH to UE4 and MH to Blender to UE4 l Scales

Postby Elvaerwyn » Sat Nov 21, 2020 5:47 pm

Well actually it did, the article says to use decimeter- via the photo that they used to illustrate their export process? I figured you would try the tutorial outline provided in that link. Sorry for the confusion?
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Re: MH to UE4 and MH to Blender to UE4 l Scales

Postby nomorecookies » Tue Dec 22, 2020 9:57 pm

Based on my research and documentation from Epic, use metric .01 in blender and it will match unreal units when you import. 1 unreal unit = 1 centimeter. You can see 'Send2ue' plugin for Blender, from Epic, for further information and clarification. So, my Blender is set to metric .01. if i export using MHX2 i use centimeters. If i use MPFB i select centimeters. I had issues for quite some time until i did that. Good luck
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