Animation retargeting - anyone still interested?

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Re: Animation retargeting - anyone still interested?

Postby InezDias » Mon Feb 24, 2025 4:45 pm

Update: Global Transform for Source Armature is now also working:
WorldTransform.png
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Re: Animation retargeting - anyone still interested?

Postby InezDias » Mon Feb 24, 2025 5:37 pm

And for target armature:
WorldTransformTarget.png

Though that is a less likely situation to occur in reality, since the target is expected to be a makehuman character.
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Re: Animation retargeting - anyone still interested?

Postby joepal » Tue Feb 25, 2025 5:14 pm

I've researched having access to a tree view in a panel. Seems there's no python binding for that functionality in blender yet, the only way to construct tree views are from C.

It is mentioned as "being planned" in a few places, such as https://devtalk.blender.org/t/adding-a- ... ddon/33790 and noted that it isn't there yet in other places such as https://blender.stackexchange.com/quest ... o-outliner

So, unfortunately a different UI metaphor would be needed.

Brainstorming a bit, I guess a navigatable tree could be possible. Select parent, get list of children, ability to click a child to "move down" a step and have that child as parent in the view. Inferior to an actual tree view admittedly, but it would not clutter the UI.
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Re: Animation retargeting - anyone still interested?

Postby joepal » Tue Feb 25, 2025 5:15 pm

Is the code you're writing available somewhere so I could look at it?
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Re: Animation retargeting - anyone still interested?

Postby InezDias » Wed Feb 26, 2025 1:55 pm

I have been trying to send you a PM here in the forum, but upon "submit" it just gets transferred to "Outbox" and I cant figure out how to actually send it :oops:
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Re: Animation retargeting - anyone still interested?

Postby InezDias » Wed Feb 26, 2025 2:12 pm

joepal wrote:Brainstorming a bit, I guess a navigatable tree could be possible. Select parent, get list of children, ability to click a child to "move down" a step and have that child as parent in the view. Inferior to an actual tree view admittedly, but it would not clutter the UI.


If I undestand correctly, the difference to what I have now would be that you cant see the full hierarchy but just the level you are currently at. One advantage being that you would need no buttons for the expansion, you just click on an item. And then only one button for going up to the parent level again.

I can try to implment that and see how it looks.

At the same time, this gives me the idea that I might stick with the current solution and just remove the buttons - one click expands the item and the next one collapses it again. Though actually I dont really know how to make a list item clickable - except by making it an Operator button, which again gives the threedimensional, thickish look. Maybe I just need to figure out how to create an operator button that is just text withouth any kind of border?
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Re: Animation retargeting - anyone still interested?

Postby InezDias » Wed Feb 26, 2025 2:19 pm

Indeed with "Emboss = false" and without the word "bone" in front of every single target bone it looks somewhat better already:
EmbossFalse.png


Similar enough to what they show here: https://developer.blender.org/docs/feat ... ree_views/
(apparently from the asset browser)
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