I have been trying to make a pair of pants using MPFB. It is important for the project I am working on to be able to have the mesh scale properly with the body weight.
I design them using the default body shape/size parameters.
When I change the body to have maximum adipose tissue, the vertices around the intergluteal cleft protrude outward.
I am vaguely aware of why this might be happening. My question is this: is there anything I can do to prevent this from happening? I have tested this with some of the default MakeHuman assets and noticed that they do not suffer from this issue.
I've read every wiki doc and forum post I could find and have come up with nothing. I've tried changing vertex groups on the clothes mesh only to get similarly distorted results.
Any help would be greatly appreciated.