In theory we're like one or two weeks away from releasing MPFB 2.0 beta 1. Apart from the issues remaining on the milestone at https://github.com/makehumancommunity/m ... +beta+1%22 I'm not aware of anything in particular which is in any obvious way broken.
The preliminary release notes are here: https://static.makehumancommunity.org/m ... _20b1.html
But the code could really use lots and lots of testing and bug reports. It'd nice to be able to do a release that can live for a while without confusing users.
So if you've got a few minutes to spare, this is some of the testing that I could use help with:
* Do an install from scratch in blender 4.1, get a few asset packs installed and create a basic character. Is there anything in there which is likely to confuse a new user?
* Try creating different assets (under the "create assets" panel) and see if you can break something
* Try different materials on characters of different scale. Does something look wierd?
* Export characters using the "game engine" material and open them in other applications. What still doesn't work?
* In general, randomly click everything and see if you make MPFB crash somehow