Help with some structured testing needed

Discussions about MakeHuman, Blender and MPFB. It is ok to ask for general Blender support here, even if it isn't directly related to MakeHuman

Help with some structured testing needed

Postby joepal » Mon Jul 15, 2024 8:15 am

In theory we're like one or two weeks away from releasing MPFB 2.0 beta 1. Apart from the issues remaining on the milestone at https://github.com/makehumancommunity/m ... +beta+1%22 I'm not aware of anything in particular which is in any obvious way broken.

The preliminary release notes are here: https://static.makehumancommunity.org/m ... _20b1.html

But the code could really use lots and lots of testing and bug reports. It'd nice to be able to do a release that can live for a while without confusing users.

So if you've got a few minutes to spare, this is some of the testing that I could use help with:

* Do an install from scratch in blender 4.1, get a few asset packs installed and create a basic character. Is there anything in there which is likely to confuse a new user?
* Try creating different assets (under the "create assets" panel) and see if you can break something
* Try different materials on characters of different scale. Does something look wierd?
* Export characters using the "game engine" material and open them in other applications. What still doesn't work?
* In general, randomly click everything and see if you make MPFB crash somehow
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
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