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Problem with makehuman model

PostPosted: Fri Feb 02, 2024 9:57 am
by miyonfaga
Hello how are you? I have a problem with a model that I made in makehuman and exported to blender (in fbx), the textures are the ones that makehuman provided me when I exported the model, it is in cycles, and when it comes to rendering the skin it looks like this.

Did you see what's inside? the eyes, mouth, tongue and teeth.

I thought it was a problem with the hdri that I had installed, but I changed it to lights and it's still the same.

I rendered it to see if it was just that it looked like that but no, in the final render you can still see the eyes, teeth and tongue inside.

It is as if the skin were translucent.

Has it happened to anyone? Do you know how it could be fixed?

Thanks.

Re: Problem with makehuman model

PostPosted: Sat Feb 03, 2024 5:05 pm
by joepal
In general, the FBX export from MakeHuman is pretty shaky, especiall when it comes to materials. The recommended import path from makehuman to blender is MPFB, see http://static.makehumancommunity.org/mpfb.html

This said: my primary guess is that the texture node in the material (see the shader node editor in blender) did not connect its alpha output socket to the alpha input socket of the principled node, and that the principled node got a default alpha value other than 1.0 when created.

When correct, it should look like this:

mh_fbx_import.png


You might need to adjust the material manually to get it to look right.