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Importing MH fbx to Blender

PostPosted: Thu Aug 10, 2023 3:53 pm
by Joshea
Hi,
Importing a Makehuman fbx to Blender 3.6, the skin comes out distorted. I tried the same import with Blender 3.5 and all was well.
I'm on an intel mac, if that helps.
Attached are two pics after the import.
Cheers.

Re: Importing MH fbx to Blender

PostPosted: Sat Aug 12, 2023 12:40 pm
by RobBaer
Thanks for sharing this information.

Because FBX code is proprietary and closed format without public specs, Blender(Cambell Barton, I think) reverse engineered its ability to read such files. MH built on the open source Blender version somewhere back in the dark ages. For context, I believe all this happened before MH's .mhx, which is itself now defunct and no longer maintained. It appears that with Blender 3.6 FBX things have changed enough to break compatibility further than before.

With MHFB and the evolution of asset exchange formats that FBX will be a major focus of MH's limited developer time in the near future. However, if you end up discovering what changed, we would very much welcome your contributions to upgrading the FBX exporter to keep it compatible with the most recent Blender.