Skalli wrote:The downside of this method is, that it has to be done for every shape key one want available in the game, which can be tedious with many shape keys, e.g. for a character creator.
Yep, it's a workable but very tedious process. I plan to try to do a character generator in Godot based on MH in the foreseeable future.
I will post a report about the process here and on the Godot site.
joepal wrote:I don't think it was ever intended that child meshes such as proxies and clothes would have shape keys.
Yeah, it's a very specific case. I guess I should note that there is no simple and convenient solution in this area yet. And MH seems to me, although far from ideal, but the most suitable.