MPFB2 - create human without helper geometry
Posted: Fri May 20, 2022 9:52 am
I've been using the makehuman 2.0 alpha plugin for blender, trying to create a human mesh with as many shape keys as possible. I want to use this mesh in the godot game engine. I'm having issues though because of the helper geometry and the mask modifier. If I export the mesh in the gtlf format with the modifier applied, all the shape keys and vertex groups are gone. And if Ieexport it without the modifier, then all the helper geometry is shown and while the shape keys are there and working, the mesh is messed up.
are there any workarounda on this?
are there any workarounda on this?