@mojoe3987;
On your second example image where the character's body is invisible but the head, hands and feet are okay...
When you import a MakeHuman into Blender with clothing, the importer sometimes adds an invisibility mask. This is done because, if part of the character's body will be covered with clothing, etc., those parts are not needed. Sometimes, parts of the character's body will appear to poke through the clothes or otherwise interfere. It also complicates rendering and takes more time when extraneous things "clog up" the render process. An invisibility mask simplifies things.
If you don't need a mask, you can delete it or, if you want to temporarily turn it off, this can be done in the Modifers panel.
In "Example 1" we have a character wearing swimming trunks.
Everything is as it should be. The trunks are visible. The underlying structure of the character's body is invisible.
In "Example 2" we have hidden the character's trunks but have forgotten to disable or remove the mask.
Part of the character's body is invisible, even though we don't want it to be.
In "Example 3" we have temporarily disabled the mask.
The previously invisible part of the character is visible again.
I didn't delete the mask. I just disabled it. (Turned it off.) I might want to put trunks back on my character again so I want to keep the mask modifier and simply turn it off.
All this is done in the Modifier panel.
The circled elements are your control buttons.
The "camera" button enables/disables a modifier for rendering ONLY. Its effect will still be visible during editing.
The "eye" button enables/disables a modifier for editing ONLY. Its effect will still be visible during rendering.
If you want a modifier to be enabled/disabled for everything, you must use BOTH buttons.
If you want that modifier to go away, completely, never to be used again, just hit the "X" and delete that line in your modifiers list.
Now... If you see that those buttons have been shaded in violet, that means that they are under control of a driver.
You might be able to temporarily change them but, when your program updates itself as you change view or begin a render, they will snap back to their original settings. I mention this because things might get confusing if you don't realize what's going on.
Drivers might be automatically placed on your invisibility modifiers or other things when you activate "Visibility" in the MakeHuman tool tab. It's very convenient if you want to be able to quickly show or hide items on your model but can get confusing if you don't realize what Blender is doing, behind the scenes.
If you are experimenting with Visibility but decide to do away with it, the drivers that were applied might still be left behind, causing even more confusion. If that happens, go back to your Modifier panel, find the item you want to fix then RIGHT CLICK on a violet-shaded button. Select "Remove Driver" from the context menu that pops up.
This will remove your driver permanently. If you want to have it back, you'll need to reactivate Visibility again. The MakeHuman tool will make a new driver.
Hope this helps!