Madesomehumans wrote:I use the Game Engine skeleton under Pose/Animate then export as FBX. Then in Blender, select the skeleton, go into Pose mode Ctrl+A, and choose Apply Pose as Rest Pose. The mesh will fall flat on it's face, but then you go into object mode and select the mesh and set X rotation to -90. Then ctrl+A and set scale and rotation of the mesh. There might be a better way, but this is how I do it.
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