I'm using MH 1.2 and Blender 2.91 (although applies to Blender 2.8x too). When I export an FBX from MH to Blender with the "Game Engine" rig and shoes, the root bone is not at 0,0,0 and it is rotated 90 on the x-axis.
Does anyone know how to fix this in MH or Blender? It makes animations in Blender very difficult when exporting to Unity.
Also, the bottom of the shoes are below the level of the root bone, so the shoes are not on the ground.