by nomorecookies » Wed Oct 07, 2020 8:26 am
I am going under the assumption that you are using the MPFB to import.
Under the settings tab, near the bottom, within the 'Extras' section, there are checks for 'extra vertex groups' and 'slots for extra groups'
Go ahead and check these when importing, and this will give you the vertex groups and slots you need for ease.
At this point, with as far as you've gotten already, the next points may be obvious now.
make sure you have the 'body' selected. go into edit mode.
Now, while in edit mode, make sure no vertices are selected, then using the 'vertex groups' section, select lips and click 'select' this will basically get you to the point you are already at by manually selecting the vertices of the lips.
now click the 'materials' tab. there should be a list of materials. select the one that is ''yourcharactername'.lips', click assign. now change the shading color as desired. Notice this has little to no effect.
'Use Nodes' should be highlighted at this point. Drag open another viewport under your main 3d window, or wherever you want. switch this to 'Shader Editor'
note that the color you chose should be visible where it says 'colorMixIn'. under that, there is a slider labeled 'colorMixIn'. slide that up and you should see the color on the lips change.
I am by no means an expert, but that is how i got it to work after reading your question.
Good luck
Last edited by
nomorecookies on Wed Oct 07, 2020 8:32 am, edited 2 times in total.