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Hairy problems

PostPosted: Sat Aug 29, 2020 4:30 pm
by jpujolar

I just found MargaretToigo's hairstyles based on particles. She suggests that I can import a human into blender and use her hairstyles.

But how do you do this?

I am a recent arrival to Blender and I can more or less muddle through most processes. However, I do not know how to pick a separate hairstyle like these and put it in another character. I can do hair alright; but how do you get one character's hair into another given that the hair must be bound to the skull mesh of the characters? How do you tell a mesh that a bunch of hair from elsewhere is its own?

Anyone knows how? This would solve a very tricky problem for the management of my asets.



Re: Hairy problems

PostPosted: Sat Aug 29, 2020 5:07 pm
by loki1950
Blender calls what you are trying to do "appending" which is using an existing blender asset in a new blender project.

Enjoy the Choice :)