While the enhanced skin of the plugin is impressive, it is pretty obfuscated how it is really implemented. I wanted to take it to a down stream environment. I have no problem just baking it to file(s), then just trash everything. Take the file(s) and substitute them for those from a sync / transfer not using the enhanced skin option, then follow my regular workflow.
I tried baking an enhanced material, in the diffuse channel. The pores show up when switching to Cycles, so I assume that is not the problem. I also re-built the plugin distribution to get last weeks PR in this area. I get almost the same file as was input, no pores. Do I have to do bake normals too? I could probably reverse engineer this, but thought a topic could have me some time, and also be a future reference for others who could not read the source.
For those who are un-aware of the enhanced skin, this is what it looks like + the shader: