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MHX Facial rig drivers to Shapekeys.

PostPosted: Wed Jul 22, 2020 10:58 pm
by FrederickJoseph412
Hi, with the MHX plugin, I have this nice facial drivers under the properties pannel in blender (Better than the ones that come with MK, imho).

Image

There is a way to transform/convert those drivers to shapekeys? I know with the modifier Armature there is the option to save current pose as shapekey.
Image
But honestly doing this for every facial driver is a bit tedious.
Just want to know if there is a better solution.

Re: MHX Facial rig drivers to Shapekeys.

PostPosted: Fri Nov 06, 2020 10:01 am
by nomorecookies
well, i would need a bit more information, but i can tell you that in my imports, the drivers you see there are just driving shape keys, so if you uncheck the Drivers underneath the section you are in and click over to the shape keys section in blender, they may just already be sitting there.