MHX Facial rig drivers to Shapekeys.

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MHX Facial rig drivers to Shapekeys.

Postby FrederickJoseph412 » Wed Jul 22, 2020 10:58 pm

Hi, with the MHX plugin, I have this nice facial drivers under the properties pannel in blender (Better than the ones that come with MK, imho).


There is a way to transform/convert those drivers to shapekeys? I know with the modifier Armature there is the option to save current pose as shapekey.
But honestly doing this for every facial driver is a bit tedious.
Just want to know if there is a better solution.
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Joined: Thu Jan 30, 2020 6:07 am

Re: MHX Facial rig drivers to Shapekeys.

Postby nomorecookies » Fri Nov 06, 2020 10:01 am

well, i would need a bit more information, but i can tell you that in my imports, the drivers you see there are just driving shape keys, so if you uncheck the Drivers underneath the section you are in and click over to the shape keys section in blender, they may just already be sitting there.
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