Blender addon
Posted: Sun Feb 02, 2020 1:51 pm
I mannaged to get the link up between MH and Blender and that part works nice. However I struggle using many of the options. Let's get started:
1st problem is that the shape keys does not import. I have done 'Import human' many times/ways, but I never had any success getting the shape keys in?
2nd problem is that the different meshes get imported separately - there is no "merge body parts". Tis will eventually give some problems when working with shape keys and poses.
3nd how should 'Skeleton sync' actually work? I did manage to fumble around enough to actually activate the "Sync with MH" button and that seems to transfer the pose as well as the expressions. But the 'Transfer button' seems to nothing... Mystery: what is supposed to get transferred to where? All together what you do with destination drop-down does not make any differences?
I would like to make all of the expressions into shape-keys, however when I do get to make new shape-keys I am no longer able to use the Skeleton/'Sync with MH'....
Tip: You can actually make a pose-lib and then add the current expression as a new pose, this will however save the entire pose body and expression. ( According to some tutorials it looks like you can link bone groups to a pose, but I don't know enough about bone groups to know if that will solve the problem?)
I would love to make this work and make a tutorial on how to get everything into UE4, but I seem to get stuck step by step...
1st problem is that the shape keys does not import. I have done 'Import human' many times/ways, but I never had any success getting the shape keys in?
2nd problem is that the different meshes get imported separately - there is no "merge body parts". Tis will eventually give some problems when working with shape keys and poses.
3nd how should 'Skeleton sync' actually work? I did manage to fumble around enough to actually activate the "Sync with MH" button and that seems to transfer the pose as well as the expressions. But the 'Transfer button' seems to nothing... Mystery: what is supposed to get transferred to where? All together what you do with destination drop-down does not make any differences?
I would like to make all of the expressions into shape-keys, however when I do get to make new shape-keys I am no longer able to use the Skeleton/'Sync with MH'....
Tip: You can actually make a pose-lib and then add the current expression as a new pose, this will however save the entire pose body and expression. ( According to some tutorials it looks like you can link bone groups to a pose, but I don't know enough about bone groups to know if that will solve the problem?)
I would love to make this work and make a tutorial on how to get everything into UE4, but I seem to get stuck step by step...