Hi All,
New user to MakeHuman and Blender, Im trying to create a workflow to get MakeHuman charecters into blender and eventually into glTF for use in Babylon.js.
Im using Using Blender 2.80 and MakeHuman v1.1.1 (1.2 doesnt have a Mac build at time of posting) with the mhx2 import plugin.
The Characters look normal in MakeHuman but When I import to blender and view with Eevee. I get a strange shiny effect on the hair texture. See attached image.
I think this is some issue with the specular map but I don't know enough to troubleshoot. I also seem to lose alpha channel on the eyebrow texture when I export to glTF, but that may be another issue.
Any help is appreciated.