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Mocap Causes Character to fold up like a pretzel

PostPosted: Mon Mar 04, 2019 3:34 pm
by dbillett1
So I followed this tutorial: https://www.youtube.com/watch?v=dFLPjVWjmCY

But when I "Load and Retarget" mocap from the CMU's Motion Capture Database my character folds up into a pretzel instead of going into a T-Pose. Any idea how to fix that? Uploaded image if it helps. Looked through the faq's but I guess not many people get this sort of problem since there was no way to fix it described. Any help would be appreciated.

Using Blender 2.79b and makehuman 1.1.1

Re: Mocap Causes Character to fold up like a pretzel

PostPosted: Thu Mar 07, 2019 1:05 am
by RobBaer
So did you use mhx2 or .dae or .fbx to move to Blender? Did the human have the cmu skeleton when exported?

I think these things are generally related to bone rotation in some way, and also related to coordinate issues that differ between object mode and Edit mode. Can you furnish a little additional detail about workflow?