MBPF custom meshes?

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Re: MBPF custom meshes?

Postby joepal » Sat Apr 20, 2024 4:14 pm

Yes, the file formats are the same and it works in the same way. The UX for installation is a bit suboptimal, but if you download a proxy mesh and place it in the proxymeshes subdir, it'll appear in the assets panel after a blender restart.


You can find the user dir by clicking (1). There you can navigate to the data dir (2). There you should find a directory "proxymeshes" (3). If it doesn't exist, then create it. Simply place the relevant files here and restart blender. Then you can equip the proxy mesh under "apply assets" -> "topologies library".

As it is the same file format, you use the same procedure for creating additional proxymeshes, ie by using MakeClothes. As a hint, there's an almost finished new version of makeclothes under the "create assets" panel in MPFB but it's a bit rough around the edges still.
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
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