joepal wrote:I don't understand. Is it the rigify functionality you're talking about?
Thanks for answering my inquiry.
Yes. In Blender 2.93 when I used a rigify armature with MakeHuman, the master and root are separated. And since changing up to Blender 3, which does not accept MakeHuman with a rigify armature, I haven't been able to separate the MakeHuman armature's root and master. The end result, so far, is hampering my ability to eliminate foot slip in the walk cycle.
It's not a huge problem at this time, gone back to Blender 2.93, since I'm in the very early stages of my latest project.