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Need more stylized toons

PostPosted: Thu Sep 23, 2021 10:45 pm
by Prosper21
Hello there!
Make human characters are great but I find that too realistic for a project I am working on.
Thus I would need more stylized toon target characters.

Re: Need more stylized toons

PostPosted: Fri Sep 24, 2021 9:02 am
by Elvaerwyn
And welcome! There are many pathways to success here tbh! Off the top of my head I would suggest viewing your creations using the toon shader system rather than basic skin shader setups. Also the body would then benefit from changes that make the toon less close to reality in a very basic way, such as enlarged eye targets or stylized body type targets. There are many in the asset repository and I am sure many more in your creative mind. Are you into considering target creation yourself blender side for instance?

Re: Need more stylized toons

PostPosted: Sun Sep 26, 2021 6:11 pm
by Prosper21
I'm considering creating myself a stylized target in blender. But I'm not good at modeling, that's why I asked for help.

Re: Need more stylized toons

PostPosted: Wed Sep 29, 2021 7:45 pm
by Ricardo2020
The target in question is what we call a general morph, in that it affects the entire model when dialed up.

An ongoing project being considered here is a collection of typical body types for standard humans.

What you might want to consider is a toon mod like this one:

What this target does is thin out the waist, lengthen the limbs, and shape the face. It creates that classic pixie/alien model when dialed up to maximum. It is very effective for creating all manner of offworlders.

Here is an example:

Procyonic Female 2.png
Yellow Female Alien from Procyon
Toon Eys and Slim Body target

Other targets were also used, including the ones for elven ears.