Clothes Request

Discussions about user contributed assets. This is a good place to request new assets, as well as requesting support on existing assets that have been downloaded from the user contributions repository.

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Clothes Request

Postby DerekX » Thu Apr 08, 2021 11:41 am

This is my first asset request. Could someone make a heroine-like miniskirt? Specifically, I'm thinking of the kind Sailor Moon wears. The material doesn't have to be too fancy, just a plain white...
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Re: Clothes Request

Postby Elvaerwyn » Thu Apr 08, 2021 5:58 pm

Greetings!

And welcome :D
I will take a look at this, and see what I can do with it!
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Re: Clothes Request

Postby DerekX » Thu Apr 08, 2021 6:37 pm

Sounds good Elv, although could you also make sure the background of diffuse textures is transparent?

Scratch that suggestion, I was looking at Mindfront's assets, specifically his knitted sweaters. They have an orange background where it should be transparent.
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Re: Clothes Request

Postby MTKnife » Fri Apr 09, 2021 2:40 am

I'm not sure what you mean by "background"--do you mean the color ("diffuse" in the files) that's used when there's no material?
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Re: Clothes Request

Postby DerekX » Fri Apr 09, 2021 2:54 am

MTKnife wrote:I'm not sure what you mean by "background"--do you mean the color ("diffuse" in the files) that's used when there's no material?


Background color, if that's easier to understand. And yes, this is for the diffuse texture. I saw your pleated miniskirts too, but I was thinking thicker/wider pleats.
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Re: Clothes Request

Postby DerekX » Fri Apr 09, 2021 3:05 am

Come look here to see more examples of what skirt I'd like made. https://heroesofthestorm.fandom.com/wiki/Tracer/Skins Scroll down to view the Divine Herald section.
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Re: Clothes Request

Postby Elvaerwyn » Fri Apr 09, 2021 4:07 am

Well I think I completely misunderstood lol! I went and made a full costume for that toon, dress and medallion anyway. I came back to see if maybe you had posted any preferred era information. This conversation seems to have veered off in many different directions? I will post images of what I did thusfar. I did not realize you only wanted a pleated skirt. I made one of those ages ago and dropping the front should not be too much effort.
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sidetexture.png
side with texture in mh
sailorfrontal.png
sailormoon outfit front
sailorback.png
sailormoon outfit back
medallion.png
medallion blender side
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Re: Clothes Request

Postby DerekX » Fri Apr 09, 2021 9:53 pm

Yeah, my request was just the skirt part. It didn't have to be exactly for Sailor Moon. You probably get the general idea now, right?
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Re: Clothes Request

Postby MTKnife » Fri Apr 09, 2021 11:03 pm

DerekX wrote:
MTKnife wrote:I'm not sure what you mean by "background"--do you mean the color ("diffuse" in the files) that's used when there's no material?


Background color, if that's easier to understand. And yes, this is for the diffuse texture. I saw your pleated miniskirts too, but I was thinking thicker/wider pleats.


I'm still not sure what the "background" is. My skirt, for example, has a material file that uses a PNG texture created by "baking" a material in Blender (the original texture imported into Blender was an actual photo of plaid cloth, IIRC, as I find these give better results). However, some very simple MH clothes just use a color specified as "diffuse" in the MHMAT file--you can alter this by hand, or in the "Materials Editor" under the "Utilities" tag. If your texture file covers the whole object, the "diffuse" color should be irrelevant--and a piece of clothing can be transparent (some part of it has an "alpha" less than 1) whether you're using a texture file or a uniform diffuse color.

As for my skirt, I can tell you briefly how I did it, but it was an utter PitA, and I don't want to do it again--I don't feel motivated to make clothes very often, and I've got a few other ideas I'd like to work on if I do. It took me something like a year and a half or two years off and on, and I only finally managed to get it to work once I realized from some of Elv's stuff that I could use triangles. The basic method was to pull an edge loop out of the clothing helper, and transform it in Blender into a Bezier curve, and then repeat a single pleat along that curve with an array modifier (you've got to scale it just right to make sure you produce an even multiple of objects); the process of making an array around an uneven curve will make some of the pleats a little bigger or smaller than others, but not so much that anyone will notice. Because it has to be a single surface, you literally have to make the thing like you'd make the real skirt (as opposed to attaching multiple folds to the same vertex): you fold panels over one another, and make the waistband separately.

At least, that's how mine is done, because I wanted the geometry of the skirt to be a real pleat. The other way to do it, as I believe Elv does, is to make the geometry unpleated, and then apply a normals texture to create the pleats. It's harder to create deep pleats that way (I assume--I'm not good with normals, honestly), and I doubt it would work well with patterned cloth like a plaid/tartan, but you get a more realistically uneven wrinkly appearance.
Last edited by MTKnife on Sat Apr 10, 2021 4:40 am, edited 1 time in total.
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Re: Clothes Request

Postby DerekX » Sat Apr 10, 2021 12:19 am

MTKnife wrote:
DerekX wrote:
MTKnife wrote:I'm not sure what you mean by "background"--do you mean the color ("diffuse" in the files) that's used when there's no material?


Background color, if that's easier to understand. And yes, this is for the diffuse texture. I saw your pleated miniskirts too, but I was thinking thicker/wider pleats.


I'm still not sure what the "background" is. My skirt, for example, has a material file that uses a PNG texture created by "baking" a material in Blender (the original texture imported into Blender was an actual photo of plaid cloth, IIRC, as I find these give better results). However, some very simple MH clothes just use a color specified as "diffuse" in the MHMAT file--you can alter this by hand, or in the "Materials Editor" under the "Utilities" tag. If your texture file covers the whole object, the "diffuse" color should be irrelevant--and a piece of clothing can be transparent (some part of it has an "alpha" less than 1) whether you're using a texture file or a uniform diffuse color.

As for my skirt, I can tell you briefly how I did it, but it was an utter PitA, and I don't want to do it again--I don't feel motivated to make clothes very often, and I've got a few other ideas I'd like to work on if I do. It took me something like a year and a half or two years off and on, and I only finally managed to get it to work once I realized from some of Elvs' stuff that I could use triangles. The basic method was to pull an edge loop out of the clothing helper, and transform it in Blender into a Bezier curve, and then repeat a single pleat along that curve with an array modifier (you've got to scale it just right to make sure you produce an even multiple of objects); the process of making an array around an uneven curve will make some of the pleats a little bigger or smaller than others, but not so much that anyone will notice. Because it has to be a single surface, you literally have to make the thing like you'd make the real skirt (as opposed to attaching multiple folds to the same vertex): you fold panels over one another, and make the waistband separately.

At least, that's how mine is done, because I wanted the geometry of the skirt to be a real pleat. The other way to do it, as I believe Elvs does, is to make the geometry unpleated, and then apply a normals texture to create the pleats. It's harder to create deep pleats that way (I assume--I'm not good with normals, honestly), and I doubt it would work well with patterned cloth like a plaid/tartan, but you get a more realistically uneven wrinkly appearance.


Wow. Well it's still a decent skirt. And I agree with the geometry part, I do have some prior experience with meshes in Blender. :)
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