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How to make a new target with bones translation?

PostPosted: Mon Nov 23, 2020 5:58 pm
by davi2686
Hi, Im allready know how to make a new target in blender using make target 2, but only with mesh displacement like shape keys. How can I make a new target with mesh displacement with some bone changes like bone rotations and/or translations, something like the age slider, when the character become a baby all the skeleton move with it.

thanks a lot

Re: How to make a new target with bones translation?

PostPosted: Mon Nov 23, 2020 8:04 pm
by joepal
That is what the joint cubes are for. You can see these when having a base mesh with visible helpers. When you move a cube using a target, the corresponding bones should follow.

Re: How to make a new target with bones translation?

PostPosted: Tue Nov 24, 2020 12:29 am
by davi2686
joepal wrote:That is what the joint cubes are for. You can see these when having a base mesh with visible helpers. When you move a cube using a target, the corresponding bones should follow.


It worked, thanks a lot.

Re: How to make a new target with bones translation?

PostPosted: Mon Jan 04, 2021 8:55 pm
by fake_Person
doesn't the rig shrink with the model